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Alunduyn

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Everything posted by Alunduyn

  1. Thanks! I guess this can be closed
  2. I am trying to make myself an overlay to show how much time I have to pick up items before they despawns. I found I can get the max amount of time in EntityItem item = myItem item.lifespan And then assumed it would be easy to find my value : time_left_for_pickup = String.format("%d", (item.lifespan - item.ticksExisted) / 20 /*ticks per second*/); But this value starts at 0 every time the item enters my render distance. I also found item.getAge() but even this starts at 0 every time the item gets loaded. So I always have a countdown from 5 minutes, but it isn't anyhow helpful because I can't know what the actual age of the item is, I can just show how long the item has been in render distance. Can I even get this information clientside? Or the true age of an item is reserved for the server? I'm now using Minecraft 1.15.2 and Forge 31.2.0 Edit: it's a duplicate but last thread got closed immediately with no chance to ask further info. My mod is tiny and version doesn't matter, so yeh I am loading it in 1.15.2 now
  3. I am trying to make myself an overlay to show how much time I have to pick up items before they despawns. I found I can get the max amount of time in EntityItem item // = myItem item.lifespan And then assumed it would be easy to find my value : time_left_for_pickup = String.format("%d", (item.lifespan - item.ticksExisted) / 20 /*ticks per second*/); But this value starts at 0 every time the item enters my render distance. I also found item.getAge() but even this starts at 0 every time the item gets loaded. So I always have a countdown from 5 minutes, but it isn't anyhow helpful because I can't know what the actual age of the item is, I can just show how long the item has been in render distance. Can I even get this information clientside? Or the true age of an item is reserved for the server? Edit : I'm testing on a Multiplayer server and on Minecraft 1.12.2 (with Forge 14.23.5.2847), but my mod is completely clientside Thanks for reading
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