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Chris Evans

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  2. I am trying to create a custom entity in Minecraft. How do register my custom entity with a render and a model? Is there any documentation on entities that I can reference? This is what I have: public class PlayerEntity extends CreatureEntity { public PlayerEntity(EntityType<? extends CreatureEntity> type, World worldIn) { super(type, worldIn); } @Override protected void registerGoals() { //super.registerGoals(); this.goalSelector.addGoal(0, new SwimGoal(this)); this.goalSelector.addGoal(1, new RandomWalkingGoal(this, 1.2d)); this.goalSelector.addGoal(2, new LookRandomlyGoal(this)); } @Override protected void registerAttributes() { super.registerAttributes(); this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20); this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(1.2d); } } (This doesn't compile) @OnlyIn(Dist.CLIENT) public class PlayerEntityRegistry { public static void RegisterEntityRenders(){ RenderingRegistry.registerEntityRenderingHandler(PlayerEntity.class, new PlayerEntityRender.RenderFactory()); } } @OnlyIn(Dist.CLIENT) public class PlayerEntityRender extends LivingRenderer<PlayerEntity, PlayerEntityModel> { public PlayerEntityRender(EntityRendererManager manager){ super(manager, new PlayerEntityModel(), 0f); } @Override public ResourceLocation getEntityTexture(PlayerEntity entity) { return PlayerAiMod.location("textures/entity/player.png"); } public static class RenderFactory implements IRenderFactory<PlayerEntity> { @Override public EntityRenderer<? super PlayerEntity> createRenderFor(EntityRendererManager manager) { return new PlayerEntityRender(manager); } } } If anyone has any resources on how to do this correctly that would be really helpful. Thank you

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