Everything posted by ppitu
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Run minecraft from command line using access token
I have own server with mods, and this is why i want to make own laucher, or maybe there are other options to make that the mode are installed so that the user doesn't have to install it?.
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Run minecraft from command line using access token
Why? But anyway i need to write.
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Run minecraft from command line using access token
Hello, maybe somebody knows how to run a minecraft from a command line using access token, i want to create a laucher and I have a problem with that. Thank you in advance for your help.
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BlockState half
How i shloud create HALF property? public static final DirectionProperty HALF = Half.; Something like that?
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BlockState half
public class SlateTrigonousBlock extends Block{ public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; private static final VoxelShape SHAPE_N = Stream.of( Block.makeCuboidShape(0, 0, 0, 16, 1, 16), Block.makeCuboidShape(0, 1, 1, 16, 2, 16), Block.makeCuboidShape(0, 2, 2, 16, 3, 16), Block.makeCuboidShape(0, 3, 3, 16, 4, 16), Block.makeCuboidShape(0, 4, 4, 16, 5, 16), Block.makeCuboidShape(0, 5, 5, 16, 6, 16), Block.makeCuboidShape(0, 6, 6, 16, 7, 16), Block.makeCuboidShape(0, 7, 7, 16, 8, 16), Block.makeCuboidShape(0, 8, 8, 16, 9, 16), Block.makeCuboidShape(0, 0, 0, 1, 1, 1), Block.makeCuboidShape(0, 9, 9, 16, 10, 16), Block.makeCuboidShape(0, 10, 10, 16, 11, 16), Block.makeCuboidShape(0, 11, 11, 16, 12, 16), Block.makeCuboidShape(0, 12, 12, 16, 13, 16), Block.makeCuboidShape(0, 13, 13, 16, 14, 16), Block.makeCuboidShape(0, 14, 14, 16, 15, 16), Block.makeCuboidShape(0, 15, 15, 16, 16, 16) ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get(); public static final VoxelShape SHAPE_W = Stream.of( Block.makeCuboidShape(0, 0, 0, 16, 1, 16), Block.makeCuboidShape(1, 1, 0, 16, 2, 16), Block.makeCuboidShape(2, 2, 0, 16, 3, 16), Block.makeCuboidShape(3, 3, 0, 16, 4, 16), Block.makeCuboidShape(4, 4, 0, 16, 5, 16), Block.makeCuboidShape(5, 5, 0, 16, 6, 16), Block.makeCuboidShape(6, 6, 0, 16, 7, 16), Block.makeCuboidShape(7, 7, 0, 16, 8, 16), Block.makeCuboidShape(8, 8, 0, 16, 9, 16), Block.makeCuboidShape(0, 0, 15, 1, 1, 16), Block.makeCuboidShape(9, 9, 0, 16, 10, 16), Block.makeCuboidShape(10, 10, 0, 16, 11, 16), Block.makeCuboidShape(11, 11, 0, 16, 12, 16), Block.makeCuboidShape(12, 12, 0, 16, 13, 16), Block.makeCuboidShape(13, 13, 0, 16, 14, 16), Block.makeCuboidShape(14, 14, 0, 16, 15, 16), Block.makeCuboidShape(15, 15, 0, 16, 16, 16) ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get(); public static final VoxelShape SHAPE_S = Stream.of( Block.makeCuboidShape(0, 0, 0, 16, 1, 16), Block.makeCuboidShape(0, 1, 0, 16, 2, 15), Block.makeCuboidShape(0, 2, 0, 16, 3, 14), Block.makeCuboidShape(0, 3, 0, 16, 4, 13), Block.makeCuboidShape(0, 4, 0, 16, 5, 12), Block.makeCuboidShape(0, 5, 0, 16, 6, 11), Block.makeCuboidShape(0, 6, 0, 16, 7, 10), Block.makeCuboidShape(0, 7, 0, 16, 8, 9), Block.makeCuboidShape(0, 8, 0, 16, 9, 8), Block.makeCuboidShape(15, 0, 15, 16, 1, 16), Block.makeCuboidShape(0, 9, 0, 16, 10, 7), Block.makeCuboidShape(0, 10, 0, 16, 11, 6), Block.makeCuboidShape(0, 11, 0, 16, 12, 5), Block.makeCuboidShape(0, 12, 0, 16, 13, 4), Block.makeCuboidShape(0, 13, 0, 16, 14, 3), Block.makeCuboidShape(0, 14, 0, 16, 15, 2), Block.makeCuboidShape(0, 15, 0, 16, 16, 1) ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get(); public static final VoxelShape SHAPE_E = Stream.of( Block.makeCuboidShape(0, 0, 0, 16, 1, 16), Block.makeCuboidShape(0, 1, 0, 15, 2, 16), Block.makeCuboidShape(0, 2, 0, 14, 3, 16), Block.makeCuboidShape(0, 3, 0, 13, 4, 16), Block.makeCuboidShape(0, 4, 0, 12, 5, 16), Block.makeCuboidShape(0, 5, 0, 11, 6, 16), Block.makeCuboidShape(0, 6, 0, 10, 7, 16), Block.makeCuboidShape(0, 7, 0, 9, 8, 16), Block.makeCuboidShape(0, 8, 0, 8, 9, 16), Block.makeCuboidShape(15, 0, 0, 16, 1, 1), Block.makeCuboidShape(0, 9, 0, 7, 10, 16), Block.makeCuboidShape(0, 10, 0, 6, 11, 16), Block.makeCuboidShape(0, 11, 0, 5, 12, 16), Block.makeCuboidShape(0, 12, 0, 4, 13, 16), Block.makeCuboidShape(0, 13, 0, 3, 14, 16), Block.makeCuboidShape(0, 14, 0, 2, 15, 16), Block.makeCuboidShape(0, 15, 0, 1, 16, 16) ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get(); public SlateTrigonousBlock() { super(Block.Properties.create(Material.ROCK) .hardnessAndResistance(2.5f, 10.0f) .harvestLevel(0) .harvestTool(ToolType.PICKAXE) .sound(SoundType.STONE) ); this.setDefaultState(this.getStateContainer().getBaseState().with(FACING, Direction.NORTH)); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { switch (state.get(FACING)) { case SOUTH: return SHAPE_S; case WEST: return SHAPE_W; case EAST: return SHAPE_E; case NORTH: return SHAPE_N; default: return SHAPE_N; } } @Override public boolean isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos) { return false; } @Override public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } @Override public BlockState rotate(BlockState state, Rotation rot) { return state.with(FACING, rot.rotate(state.get(FACING))); } @Override public BlockState mirror(BlockState state, Mirror mirrorIn) { return state.rotate(mirrorIn.toRotation(state.get(FACING))); } @Override protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(FACING); } } This my code, i use VoxelShape to create my figure.
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BlockState half
I create something like stairs but i create my own figure in blockbench and i try to put this in top/bottom position.And i dont now how to get value of half
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BlockState half
How can I get from blockstate half? I'm already geting facing and I can't take half. @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { switch (state.get(FACING)) { case SOUTH: return SHAPE_S; case WEST: return SHAPE_W; case EAST: return SHAPE_E; case NORTH: return SHAPE_N; default: return SHAPE_N; } }
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