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[1.16.1] Block loot table, multiple possible drops + silk touch
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[1.16.1] Block loot table, multiple possible drops + silk touch
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[1.16.1] Block loot table, multiple possible drops + silk touch
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[1.16.1] Block loot table, multiple possible drops + silk touch
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[1.16.1] Block loot table, multiple possible drops + silk touch
I'm trying to make a block that can drop 1 of 3 possible items if broken, but only drops itself when broken by a pickaxe with silk touch. I got the 1 out of 3 part working fine, and the item does drop itself when i break it with silktouch but it drops one of those 3 items in addition to itself. Here's my code. { "type": "minecraft:block", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:alternatives", "children": [ { "type": "minecraft:item", "conditions": [ { "condition": "minecraft:match_tool", "predicate": { "enchantments": [ { "enchantment": "minecraft:silk_touch", "levels": { "min": 1 } } ] } } ], "name": "fossilsandstuff:cretaceous_fossil_deposit" } ] } ] }, { "rolls": 1, "entries": [ { "type": "minecraft:item", "weight": 33.3, "name": "fossilsandstuff:brachiosaurus_raw_fossil" }, { "type": "minecraft:item", "weight": 33.3, "name": "fossilsandstuff:stegosaurus_raw_fossil" }, { "type": "minecraft:item", "weight": 33.3, "name": "fossilsandstuff:allosaurus_raw_fossil" } ] } ] } Thanks.
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[1.16.1] Generating ores on diorite/granite/andesite deposits
Thanks, works great.
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[1.16.1] Generating ores on diorite/granite/andesite deposits
I want my mod ores to spawn inside the diorite, granite and andesite deposits but i'm not exactly sure on how to do this. Could someone give me some directions on how to approach this? Thanks.
- [1.16.1] Custom tool type?
- [1.16.1] Custom tool type?
- [1.16.1] Custom tool type?
- [1.16.1] Custom tool type?
- [1.16.1] Custom tool type?
- [1.16.1] Custom tool type?
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[1.16.1] Custom tool type?
How would i go about creating a new tool type? I'm specifically trying to make a tool that would function like a pickaxe but only for certain blocks. Thanks. Edit: Use ToolItem and use a Set variable for the effectiveBlocksIn parameter (create the variable before the ToolItem, not during.)
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