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Player argument not using the current player by default
Thanks, this fixed it!
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Player argument not using the current player by default
That's not my question. I want to make it so if I don't input a target, it will use the current player as a target instead (similar to /tp).
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Player argument not using the current player by default
why doesn't this command use the current player as the default target? private static final RiftCommand INSTANCE = new RiftCommand(); public static void register(@Nonnull CommandDispatcher<CommandSource> dispatcher) { dispatcher.register(literal("rift") .requires((commandSource) -> commandSource.hasPermission(2)) .then(argument("target", EntityArgument.player()) .executes(INSTANCE)) ); }
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TheOnlyTails changed their profile photo
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[1.16.4] I can't figure out what's going wrong here. (Problem with world gen)
I've been working for over 2 days on migrating my mod from 1.15.2 to 1.16.4, but when I run the game and create a new world or open an existing world, this happens: https://paste.gg/p/anonymous/9e6e95fc5d2b48dcb2fb81a4f3212cef I can't for the life of me figure out what's happening. I need help. Please. Edit: I can send any logs if necessary.
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[1.15.2] How would I generate loot tables for loot chests in structures?
How would I generate loot table for structures? For example, here's my code to generate block loot tables: https://paste.gg/p/anonymous/aa78cddf46914b20920c9210824acfb9 How would I adapt it for loot chests?
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[1.16.3] Registering a new biome feature
I ended up solving it! Thanks for the help!
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[1.16.3] Registering a new biome feature
I'm not asking on how to add the new feature to a biome - I'm asking how do I register it in the first place.
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[1.16.3] Registering a new biome feature
How do I register a new feature? Every method I've tried so far failed.
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[1.16.1] Using existing entities' loot tables in data gen
I solved it! I just had to use AT to make sheepLootTableBuilderWithDrop public so I could use it.
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[1.16.1] Using existing entities' loot tables in data gen
Hello, I'm trying to implement data gen for my custom sheep, and so far, I've just used the regular sheep's loot table. How do I replicate the same behavior? My original loot table: https://pastebin.com/UbZ1bgHv My progress so far on the data gen version: https://pastebin.com/ajxaf1EE Thanks!
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[1.16.1] Creating custom storage blocks
And how would I do that? Edit: never mind. I went to discord and someone helped me. Thank you so much for all of the help and patience!
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[1.16.1] Creating custom storage blocks
Well - It now works. But guess what? I discovered another problem! Logging out and then in again clears the inventory of the block. Any idea why that may be?
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[1.16.1] Creating custom storage blocks
I understand. So you're basically saying I need to increase this number to include the indexes of the main player inventory + hotbar.
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[1.16.1] Creating custom storage blocks
I'll just send my container class - https://pastebin.com/Y5EXaVkz
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[1.16.1] Creating custom storage blocks
OK, I'll just describe the current situation. I can shift-click items into the storage block, but not vice versa.
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