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[1.16.1]Creating an Item Variant
metadata on item
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[1.16.1]Creating an Item Variant
I don't really know how to make an item with variants
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'Mod Resources' for variant: 'normal'
t
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[1.16.1]Render enchanted glint to item
so my other items will have enchanted glint
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[1.16.1]Render enchanted glint to item
what will happen?
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[1.16.1]Render enchanted glint to item
ok
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[1.16.1]Render enchanted glint to item
package com.lg1.fantasyimagination.items; import com.lg1.fantasyimagination.FantasyImagination; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ItemEnchantedGlint extends Item { public ItemEnchantedGlint() { super(new Item.Properties().group(FantasyImagination.FANTIMAGTAB)); } @Override public boolean hasEffect(ItemStack stack) { return true; } } like this
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[1.16.1]Render enchanted glint to item
I want my item to look like its enchanted but it doesn't have enchants.
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[1.16.1]lang didn't work and model unable to load
omg it worked ty i am stupid for not even puting the item folder in the models and texture also i didn't know intellij doesn't do that in the res folder
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[1.16.1]lang didn't work and model unable to load
new log file
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[1.16.1]lang didn't work and model unable to load
i restarted it
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[1.16.1]lang didn't work and model unable to load
thats the old log
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[1.16.1]lang didn't work and model unable to load
it does match i copy and pasted the modid
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[1.16.1]lang didn't work and model unable to load
I reinstalled the mdk,checked it triple times,copy and pasted the modid and file name and looked into others mod models.
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[1.16.1]lang didn't work and model unable to load
https://github.com/LG1somecoding/McFantasyImagination
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