
Lightlygamer1
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Everything posted by Lightlygamer1
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metadata on item
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I don't really know how to make an item with variants
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t
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[1.16.1]Render enchanted glint to item
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
so my other items will have enchanted glint -
[1.16.1]Render enchanted glint to item
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
what will happen? -
[1.16.1]Render enchanted glint to item
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
ok -
[1.16.1]Render enchanted glint to item
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
package com.lg1.fantasyimagination.items; import com.lg1.fantasyimagination.FantasyImagination; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ItemEnchantedGlint extends Item { public ItemEnchantedGlint() { super(new Item.Properties().group(FantasyImagination.FANTIMAGTAB)); } @Override public boolean hasEffect(ItemStack stack) { return true; } } like this -
I want my item to look like its enchanted but it doesn't have enchants.
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[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
omg it worked ty i am stupid for not even puting the item folder in the models and texture also i didn't know intellij doesn't do that in the res folder -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
new log file -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
i restarted it -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
thats the old log -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
it does match i copy and pasted the modid -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
I reinstalled the mdk,checked it triple times,copy and pasted the modid and file name and looked into others mod models. -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
https://github.com/LG1somecoding/McFantasyImagination -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
Dd I misspell the class and json file name also in the inside or something is missing -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
so thats how to post the log -
[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
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[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
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[1.16.1]lang didn't work and model unable to load
Lightlygamer1 replied to Lightlygamer1's topic in Modder Support
help me pls package com.mod.fantimag; import com.mod.fantimag.util.RegistryHandler; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import java.rmi.registry.Registry; @Mod("fantimag") public class FantImag { private static final Logger LOGGER = LogManager.getLogger(); public static final String MOD_ID = "fantimag"; public FantImag() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); RegistryHandler.init(); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { } private void doClientStuff(final FMLClientSetupEvent event) { } } -
The lang didn't work and in the console the model is unable to load so there is no texture.