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Lightlygamer1

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Everything posted by Lightlygamer1

  1. I don't really know how to make an item with variants
  2. so my other items will have enchanted glint
  3. package com.lg1.fantasyimagination.items; import com.lg1.fantasyimagination.FantasyImagination; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ItemEnchantedGlint extends Item { public ItemEnchantedGlint() { super(new Item.Properties().group(FantasyImagination.FANTIMAGTAB)); } @Override public boolean hasEffect(ItemStack stack) { return true; } } like this
  4. I want my item to look like its enchanted but it doesn't have enchants.
  5. omg it worked ty i am stupid for not even puting the item folder in the models and texture also i didn't know intellij doesn't do that in the res folder
  6. it does match i copy and pasted the modid
  7. I reinstalled the mdk,checked it triple times,copy and pasted the modid and file name and looked into others mod models.
  8. https://github.com/LG1somecoding/McFantasyImagination
  9. Dd I misspell the class and json file name also in the inside or something is missing
  10. help me pls package com.mod.fantimag; import com.mod.fantimag.util.RegistryHandler; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import java.rmi.registry.Registry; @Mod("fantimag") public class FantImag { private static final Logger LOGGER = LogManager.getLogger(); public static final String MOD_ID = "fantimag"; public FantImag() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); RegistryHandler.init(); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { } private void doClientStuff(final FMLClientSetupEvent event) { } }
  11. The lang didn't work and in the console the model is unable to load so there is no texture.
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