Jump to content

frankstar10

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by frankstar10

  1. I separated my mobs from my @Mod class and put it in a different file. When ever I try to start it up I get some errors. Crash Report: http://pastebin.com/jtuYKFEh @Mod Class: http://pastebin.com/hBZBL3y1 Where the mobs are stored: http://pastebin.com/84Xb2LwB
  2. What folder? I know mods/{modname}/textures/{blocks or items}/TEXTURES_GO_HERE.png but minecraft can never find my textures. I have no idea where to put it.
  3. Here is the ForgeModLoader-client-0.log: http://pastebin.com/vg3JL2Hy The only thing I that I have changed before this happened is that I edited my mcmod.info file, but I had undone everything I've done to the file and it still doesn't work.
  4. Well for the item and block classes I just transferred over the stuff that was in my @Mod file to two new classes. Was that not what I was supposed to do? Also the ItemEPRecord is a edited version of ItemRecord. I made this so I could put in a different artist name--so it would be ItemEPRecord(id, "Name", "Artist"). That worked perfectly fine until yesterday. So the GCRecord is a record that you put in a jukebox, not a item that you're supposed to right click with and it make sound.
  5. I play one sound here: and the other one (onItemUse): http://pastebin.com/nX7JBkaE Also I separated all my Blocks and Items into different class files but they don't work now (the items and blocks). Here are the files; @Mod: http://pastebin.com/YeJZX0Wk Block Class: http://pastebin.com/C79ApyCw Item Class: http://pastebin.com/c3JxYnm9
  6. So did I register the EventHandler? Also this is my PreInit method:
  7. So what your saying is that I need to split up my items into multiple classes? I'm still moderately new to modding with Forge.
  8. I've made a new class to hold all my sounds: http://pastebin.com/P7ugCZD6 It's not giving me an error in the console (it wasn't before either) and "EmeraldsPlusF" is a package that will be exported in the .zip file. Also I added this to my PreInit method: MinecraftForge.EVENT_BUS.register(new EPSoundEvents()); The sounds still don't work though.... Also I don't understand what you mean in your third suggestion.
  9. Sorry! I wasn't sure if you would get a notification if I replyed, I know I didn't >.>
  10. Oh okay, sorry! But can you help?
  11. How much of my code? I'll just put the @Mod Class file (which contains the sounds).
  12. I have no idea what's wrong. My custom sounds were working until now. Can tell me why this might be happening? By the way I didn't edit any code when it stopped working, it just stopped. Here's my @Mod file: http://pastebin.com/EtxrW9x0 And here's were my sounds are kept: http://pastebin.com/P7ugCZD6
  13. I have a question, how do I change the constructor of a file? I made a new class named ItemEPRecord which extends ItemRecord. In it's constructor I would like to make it "super(par1, par2Str, par3Str);" instead of "super(par1, par2Str);". Everytime I do this I get an error and it wants me to change the ItemRecord constructor and if I do that It messes up every other record in the game. How would I do this? Here is my ItemEPRecord class:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.