Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

DavidQF555

Members
  • Joined

  • Last visited

Everything posted by DavidQF555

  1. I was creating my custom dimension with a custom biome provider, which I basically replicated off the nether and overworld ones but changed the biome list, and I ran into a problem where I was getting the error,"[Render thread/WARN] [minecraft/BiomeContainer]: Received invalid biome id: -1" spammed. I checked where this is from, and it turns out the BiomeContainer biome int array in the constructor is full of thousands of "-1"s, which I have no idea where they came from. My dimension still fully works though, it just causes a ton of spam in the console, which slows down my laptop like crazy. The only thing I registered for my biome provider is the codec in enqueued in FMLCommonSetupEvent: public class FloorBiomeProvider extends BiomeProvider { public static final Codec<CustomBiomeProvider> CODEC = RecordCodecBuilder.create(builder -> builder.group( Codec.LONG.fieldOf("seed").stable().forGetter(provider -> provider.seed), Codec.list(Biome.CODEC).fieldOf("biomes").forGetter(provider -> provider.biomes), RegistryLookupCodec.getLookUpCodec(Registry.BIOME_KEY).fieldOf("lookup").forGetter(provider -> provider.lookup) ).apply(builder, builder.stable(CustomBiomeProvider::new))); private final long seed; private final Registry<Biome> lookup; private final MaxMinNoiseMixer temperatureMixer; private final MaxMinNoiseMixer humidityMixer; private final MaxMinNoiseMixer altitudeMixer; private final MaxMinNoiseMixer weirdnessMixer; private final Map<Biome, Biome.Attributes> attributes; protected CustomBiomeProvider(long seed, List<Biome> biomes, Registry<Biome> lookup) { super(biomes); this.seed = seed; this.lookup = lookup; this.temperatureMixer = MaxMinNoiseMixer.func_242930_a(new SharedSeedRandom(seed), -7, new DoubleArrayList(ImmutableList.of(1.0, 1.0))); this.humidityMixer = MaxMinNoiseMixer.func_242930_a(new SharedSeedRandom(seed + 1), -7, new DoubleArrayList(ImmutableList.of(1.0, 1.0))); this.altitudeMixer = MaxMinNoiseMixer.func_242930_a(new SharedSeedRandom(seed + 2), -7, new DoubleArrayList(ImmutableList.of(1.0, 1.0))); this.weirdnessMixer = MaxMinNoiseMixer.func_242930_a(new SharedSeedRandom(seed + 3), -7, new DoubleArrayList(ImmutableList.of(1.0, 1.0))); attributes = new HashMap<>(); biomes.forEach(biome -> { attributes.put(biome, new Biome.Attributes(biome.getTemperature(), biome.getDownfall(), 0, 0, 0)); }); } @Override protected Codec<? extends BiomeProvider> getBiomeProviderCodec() { return CODEC; } @Override public BiomeProvider getBiomeProvider(long seed) { return new FloorBiomeProvider(seed, biomes, lookup); } @Override public Biome getNoiseBiome(int x, int y, int z) { Biome.Attributes attributes = new Biome.Attributes((float) temperatureMixer.func_237211_a_(x, y, z), (float) humidityMixer.func_237211_a_(x, y, z), (float) altitudeMixer.func_237211_a_(x, y, z), (float) weirdnessMixer.func_237211_a_(x, y, z), 0); return biomes.stream() .min(Comparator.comparing(biome -> getDifference(attributes, biome))) .orElse(BiomeRegistry.THE_VOID); } private float getDifference(Biome.Attributes attributes, Biome biome) { return this.attributes.get(biome).getAttributeDifference(attributes); } } The code for this biome provider is heavily influenced by the NetherBiomeProvider. EDIT: I've been able to trace the error to the SChunkDataPacket, which cannot find the IDs for any of the biomes in the chunk. I'm not sure what is going on or why the biomes that are in the chunk are different from the ones in the registry. EDIT2: Changing the Biomes saved to suppliers instead worked
  2. Nevermind, I found out that its in LivingRenderer and I think the glow is rendered by changing the RenderType of the render.
  3. I'm still trying to figure this out, I just ignored it for a bit. I think I can render it for one player if I can just figure out where the glow effect is rendered in the first place. Anyone know where the glow effect is rendered?
  4. The event handler is not being called... Which bus is it meant to be subscribed to? I think I tried all combinations for value and bus, but I might've missed one.
  5. I made the color and I registered it using the forge bus by @SubscribeEvent public static void onHandleColors(ColorHandlerEvent.Item event){ event.getItemColors().register(new CustomItemColor(), RegistryHandler.COLORED_WEAPON::get); } I'm not really sure what to do with the model though because I only have 1 layer with my item but it still does not get colored. This is the model: { "parent": "item/handheld", "textures": { "layer0": "modid:items/colored_weapon" } }
  6. I'm trying to make an item that has different colors that I specified in the itemstack's tags. However, items don't seem to use a renderer. Instead, everywhere that renders an item traces to ItemRenderer.renderItem(), but I can't figure out a way that I can make a specific item be rendered with a different color. Does anyone know how I could do this?
  7. I have a Screen, and I am trying to render a line using hLine(), which I assume is just horizontal line. I'm trying to reach a stopping point on 1.16.1 before switching, so I have outdated mappings. I don't really know what the parameters for it are, but I believe it's (matrixStack, x, y, length, color). However, when I use it, it does not render anything. I swapped around all the parameters and even set them all to 20, which means that I should see the line no matter what. What am I doing wrong?
  8. I am trying to use mouse movements for a hud menu's selection process, but I ran into the problem that the mouse's movements are all set to 0 because the mouse isn't technically even on the screen. Is there a way to get the physical mouse's movement even when the mouse's pointer is not on the screen? The game has to parse physical mouse movements into camera movements somewhere right? So where could I get these physical movements? I've tried using head rotation to solve this, but I've actually given up with the trig required for it. Someone gave me some advice to use GLFW to get mouse movements, but I have no idea how to get the Callback that Mojang uses. I also looked at the GLFW_RAW_MOUSE variable in InputMappings, which looked very promising, but I have no idea how to use it. I was able to use the GLFW class to get cursor movements, but that doesn't work either because the cursor doesn't move. I need to get the direct mouse movements and not the cursor positions.
  9. I need to create a basic overlay that is completely visual that appears on key press. I want it to change visually based on conditions, but it should not be focusable. I was told to use the RenderGameOverlayEvent.Post, but I am not really sure if there is a better way to render it than just directly using blit. How should I render it, and are there any good examples of someone creating an overlay?
  10. I need to build a skill tree like gui, so I looked at the advancements, and realized that I might as well make it look the same because it has basically all the required functionality that I need. I want to use a different screen though because I feel no one really looks at the advancements screen and most the advancements are really useless. So I was just going to create advancements and add them to a custom AdvancementScreen. I'm pretty sure I just need to pass in a different ClientAdvancementManager with a different read() method into the Screen to make it work, but I'm confused how to specify which advancements to read. It seems that all the AdvancementManagers all just use the parameters in their read/apply methods, so where are these parameters passed in the first place? I just want to have a completely different AdvancementScreen with different tabs and also remove my custom Advancements from the vanilla one. I'm pretty sure the handling of completing advancements also requires the advancements to be registered/loaded, so I could not just not add my custom advancements' JSONs in the correct directory. I need to know where the read/apply methods get their parameters, which are just JSON elements, so that I could hopefully change them to only display the ones that I want.
  11. Yeah, I got it. It was fml.toml. I have no idea what changed it though.
  12. A couple days ago, my mod was able to be run, but now I get this exception as soon as I run it: [23:18:52] [main/DEBUG] [ne.mi.fm.lo.FMLServiceProvider/CORE]: Loading configuration Exception in thread "main" [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.file.AutoreloadFileConfig.load(AutoreloadFileConfig.java:41) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLConfig.loadFrom(FMLConfig.java:57) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLConfig.load(FMLConfig.java:69) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLServiceProvider.initialize(FMLServiceProvider.java:81) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServiceDecorator.onInitialize(TransformationServiceDecorator.java:68) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler.lambda$initialiseTransformationServices$7(TransformationServicesHandler.java:107) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.util.HashMap$Values.forEach(HashMap.java:981) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler.initialiseTransformationServices(TransformationServicesHandler.java:107) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:59) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.Launcher.run(Launcher.java:75) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [23:18:52] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:105) One of my other mods works, and I compared the mod.tomls from both and they are the same. I'm not sure what the problem is.
  13. It only renders on 1 player's client
  14. That just gives the glowing effect and let's everyone see it. I want to make it render for only 1 player.
  15. I am making a custom entity that extends a SquidEntity, but I cannot get it to move to where I want. Squids normally only move randomly so their travel method looks like: public void travel(Vector3d p_213352_1_) { this.move(MoverType.SELF, this.getMotion()); } and the random movement looks like: this.squid.setMovementVector(f1, f2, f3); I'm trying to use the tryMoveToXYZ method from the navigator. Changing the travel method to: @Override public void travel(Vector3d vec) { setMovementVector(vec.subtract(getPositionVec()).normalize()); super.travel(vec); } makes the squid go in weird directions and it just doesn't stop until it hits a wall. I replaced the PathNavigator with a SwimmerPathNavigator. How could I make the travel method actually work for navigating to where I want it to?
  16. I want to render a glow effect for 1 specific player, but I don't know how. I read on some other thread to use RenderLivingEvent, but I can't even find how vanilla renders the glowing effect. Where is the glowing effect normally rendered?
  17. Creating a matching model and renderer wasn't that bad because my entity is pretty simple, but how do I register multiple renderers to the same EntityType? It's a map so the first one I register just gets overriden.
  18. What variable is used by the moveController to determine the actual speed used to fly?
  19. I have a custom horse that I want to add extra parts to, so I tried to use a layer with a model, but the texture for the horse is completely full in the 64x64, so I don't know how to add my texture for my layer. I don't want the layer to actually overlay anywhere on the horse, but just add. My texture is 64x10, so I tried adding it to the horse texture to become 64x74, but it still appears on the horse because the texture just gets stretched. Is there a way to add a layer that has a completely separate texture format from the original entity? My model extends HorseModel and my layer renderer extends LayerRenderer.
  20. I'm actually an idiot. You only use dots to separate java packages and not resource folders...
  21. Are there any references to the resource folder outside of gradle.build and the java folder that I might need to check?
  22. My resource location for the texture was new ResourceLocation(TestMod.MOD_ID, "textures/entity/custom_entity.png"); Pretty sure this is correct:
  23. [10:00:41] [Render thread/WARN] [minecraft/TextureManager]: Failed to load texture: testmod:textures/entity/custom_entity.png java.io.FileNotFoundException: testmod:textures/entity/custom_entity.png at net.minecraft.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:63) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading} at net.minecraft.client.renderer.texture.SimpleTexture$TextureData.getTextureData(SimpleTexture.java:81) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.texture.SimpleTexture.getTextureData(SimpleTexture.java:56) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:26) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.texture.TextureManager.func_230183_b_(TextureManager.java:94) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:65) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.texture.TextureManager.bindTextureRaw(TextureManager.java:58) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:49) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.RenderState$TextureState.lambda$new$0(RenderState.java:614) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.RenderState.setupRenderState(RenderState.java:207) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:408) ~[guava-21.0.jar:?] {} at net.minecraft.client.renderer.RenderType$Type.lambda$new$0(RenderType.java:518) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.RenderState.setupRenderState(RenderState.java:207) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.RenderType.finish(RenderType.java:280) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.IRenderTypeBuffer$Impl.finish(IRenderTypeBuffer.java:82) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.IRenderTypeBuffer$Impl.getBuffer(IRenderTypeBuffer.java:44) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.LivingRenderer.render(LivingRenderer.java:118) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.MobRenderer.render(MobRenderer.java:40) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.EndermanRenderer.render(EndermanRenderer.java:32) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.EndermanRenderer.render(EndermanRenderer.java:16) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.EntityRendererManager.renderEntityStatic(EntityRendererManager.java:252) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.WorldRenderer.renderEntity(WorldRenderer.java:1212) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.WorldRenderer.updateCameraAndRender(WorldRenderer.java:1022) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.renderWorld(GameRenderer.java:619) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:437) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:991) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.run(Minecraft.java:590) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:184) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_265] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_265] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_265] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_265] {} at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55) ~[forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-6.1.1.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-6.1.1.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-6.1.1.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-6.1.1.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-6.1.1.jar:?] {} at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:105) [forge-1.16.2-33.0.3_mapped_snapshot_20200514-1.16-recomp.jar:?] {}
  24. I'm using IntelliJ, is there something similar I need to do for that? I did reload from disk, so it shouldn't be a problem.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.