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Daviid

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  1. Just 2:45 hours ago a backup of /op/minecraft/server was done with rcon "save-off" rcon "save-all" tar -cvpzf /opt/minecraft/backups/server-$(date +%F-%H-%M).tar.gz /opt/minecraft/server rcon "save-on" Now if I start the server the usual 0/5 players shows ¿¿?? and if I try to connect it times out. In the logs, just when it says that the server and RCON have been started and their ports it should say: [minecraft/ChunkManager]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [minecraft/ChunkManager]: ThreadedAnvilChunkStorage (dungeon_dimension): All chunks are saved [minecraft/ChunkManager]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved But it never reaches that point. If I try to connect it add to the log: [17Aug2020 01:51:56.369] [Netty Epoll Server IO #2/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Starting new modded network connection. Found 24 messages to dispatch. But that's it. debug.log
  2. It shouldn't be because of specs right?
  3. I've started 2 servers one in a hosting company and one locally. I only play with another friend so it's just 2 people in the server. My current server is on a VM, on a server created with the pterodactyl panel, 10GB of RAM and 8GB or disk. (I though it might be a problem with resources.) Right now if I set the max-tick-time to 60000 it times out then it restarts, if I set it to -1 it still times out the client connection but it doesn't restart the server. The world was created with MC 1.15.2 and forge forge-1.15.2-31.2.33 (tried updating to forge-1.15.2-31.2.36 but still no luck) Here's the debug.log I've also tried to launch a copy of the world in Single Player, with and without mods, and it gets stuck at 100% when loading the world. These are the mods in the server, until just yesterday it was working fine but after turning it on this morning it stopped working.

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