
snipermine
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Everything posted by snipermine
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I need to know how to register it as an entity
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I think it was what i need to put in the Main Class. I had the MynameArrow.class working fine. but the base class wasnt working
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Can anyone tell me how i can make a custom arrow? I tried to use the vanilla code and edit it but that didnt work .
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Hey guys, i need help making my item id's work with : i want to have my swords say be 4000 and 4000:1 how do i do this?
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Guys its not what folders i have or in what order its this. } public void updateIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("jerrymod:Olive"); } } Is this what you guys are using for your texture registering? Also this isnt in mcp i have already compiled it.
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He's trying to put them in the zip file to distribute. Yea that is for mcp i have already compiled it. this is what i have to find the texture } public void updateIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("jerrymod:SlimeTamer"); } }
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What i have is mods jerrymod textures items blocks armor The armor and blocks work. The items dont!
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I compiled my mod and the textures don't work? They work in eclipse just fine!
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Mod works fine in Eclipse, but not in Minecraft?
snipermine replied to dstars5's topic in Modder Support
I had the same problem. It was as simple as i didn't make it a .zip it was a .rar worth a shot -
I set the number to 3 because thats the helmet. i did try lots of other ones though
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SOLVED!
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I tried it and it wont work
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How To Patch A Mod To Work With A Dif Mod?!?! [HELP]
snipermine replied to snipermine's topic in Modder Support
Alright ill give it a shot -
package JerryMod; import java.util.List; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.StringTranslate; import net.minecraftforge.common.IArmorTextureProvider; import net.minecraftforge.common.ISpecialArmor; public class JerrysArmor extends ItemArmor implements ISpecialArmor { public JerrysArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) { super(par1, par2EnumArmorMaterial, par3, par4); this.setCreativeTab(JerrysMod.CreativeTab); } public String getArmorTextureFile(ItemStack itemstack) { if(itemstack.itemID == JerrysMod.SlimeHelmet.itemID || itemstack.itemID == JerrysMod.SlimeChestplate.itemID){ return "/mods/jerrymod/textures/armor/Slime_1.png"; } if(itemstack.itemID == JerrysMod.SlimeBoots.itemID){ return "/mods/jerrymod/textures/armor/Slime_2.png"; } if(itemstack.itemID == JerrysMod.SlimeLeggings.itemID){ return "/mods/jerrymod/textures/armor/Slime_2.png"; } else return null; } public String getItemDisplayName(ItemStack par1ItemStack) { String var2 = ("\u00a7a" + StringTranslate.getInstance().translateNamedKey(this.getLocalizedName(par1ItemStack))).trim(); return var2; } @SideOnly(Side.CLIENT) public void damageArmor(EntityLiving entity, ItemStack stack, DamageSource source, int damage, int slot){} public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean i) { list.add("Infinite Durability"); } } ================================================= public class JerrysArmor extends ItemArmor implements ISpecialArmor { The JerrysArmor is giving me an error? any help?
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How To Patch A Mod To Work With A Dif Mod?!?! [HELP]
snipermine replied to snipermine's topic in Modder Support
I have access to both the mods src etc. -
Alright sweet! ill test it tomorrow
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Hello. I am trying to make a patch for 2 mods. I want to be able to use items from 1 mod to make items in the other mod. I know this is possible. It has been done in gregtec. If anyone knows how to do this please let me know!
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I am trying to make it so that my sword can't be used in an anvil. Is this possible?
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Im a bit of a noob to modding. Do I edit the Ispecialarmor class? Or is it somthing i create? Or how does this work?
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Im a bit of a noob to modding. Do I edit the Ispecialarmor class? Or is it somthing i create? Or how does this work?