
atmosaveer
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Everything posted by atmosaveer
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Wait I tested flint and steel on a chicken and it dropped cooked loot. That means there isn’t a problem with the loot tables right? What should I do?
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What is that and how do I do that?
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I have tried to do “set fire.” It works. However, mobs still DROP uncooked meat.
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I have been doing java for a year. I DO understand what I am writing, I just don’t know the methods and format used in Minecraft Modding. Also, I don’t want to enchant it. It shouldn’t show any enchantment.
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All tutorials I have found don’t work. What should the class include and what code is needed to make the firesword. Also, what do I need to do in my registry handler class to register it as a sword. (Fire sword meaning fire aspect)
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I have a mod with a bunch of custom items, but they all use one universal mod item tier. I want to make one seperate class for just a fire sword. What do I include it it? How do I give it the ability to have fire aspect on it without enchanting anything? Everything I have searched has been outdated.
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IT WORKS! YAY. Howver, how do I make it show up in the swords section of the crafting recipe book instead of micellaneous.
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it won't let me attach my debug log
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Ok I am back again. This still doesn't work. What stupid mistake is it this time. I have searched everywhere. { "type": "minecraft:crafting_shaped", "pattern": [ " d ", " d ", " x " ], "key": { "x": { "item": "rubies:strong_tool_handle" }, "d": { "item": "rubies:ruby" } }, "result": { "item": "rubies:ruby_sword", "count": 1 } }
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oop... sorry for my dumb questions. Thanks so much. You helped a lot!
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Thank you. One last thing. My sword still isn't working. Is there another error? { "type": "minecraft_crafting_shaped", "pattern": [ " r ", " r ", " s " ], "key": { "r": { "item": "rubies:ruby" }, "s": { "item": "rubies:strong_tool_handle" } }, "result": { "item": "rubies:ruby_sword", "count": 1 } }
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OH!!!!!!!! Thank you so much
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All of a sudden the diamond in the recipe started working. However, my ruby_sword recipe still doesn't work. ("I never brought it up before because I thought maybe they had the same problem). It uses one strong tool handle and two rubies. { "type": "minecraft_crafting_shaped", "pattern": [ " r ", " r ", " s " ], "key": { "r": { "item": "rubies:ruby" }, "s": { "item": "rubies:strong_tool_handle" } }, "return": { "result": "rubies:ruby_sword", "count": 1 } }
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Will it be the highest number debug log?
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What is the log?
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I replaced the diamond in the recipe with another soft iron ingot and it worked. Did I declare the diamond wrong????
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What is that and how do I find it?
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It is in my data/mod_id/recipes folder. I have other recipes in that folder that work just fine.
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I am making a basic rubies mod and my mod id is "rubies". In the game I want to be able to craft an item called a "strong_tool_handle". However, my json does not let it be crafted. ``` { "type": "minecraft:crafting_shaped", "pattern": [ "ASA", " D ", " A " ], "key": { "S": { "item": "minecraft:red_dye" }, "A": { "item": "rubies:soft_iron_ingot" }, "D": { "item": "minecraft:diamond" } }, "result": { "item": "rubies:strong_tool_handle", "count": 1 } } ``` Can someone explain why this does not work? Just in case you are wondering, soft_iron_ingot is another item in my mod.