Everything posted by naelsun
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[1.16.2] How do I check if a player has a spawnpoint in another dimension?
Thank you!
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[1.16.2] How do I check if a player has a spawnpoint in another dimension?
I wanted to check if a player is in the overworld, in the nether or in the end, and if his spawnpoint is in another dimension, cause an explosion, is it possible?
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[1.16.2] How do I teleport a player to their spawnpoint
Well i agree that solving is the best part, i think it's just that i tried to do too much too fast, i just woke up now and i have been now looking at libraries trying to understand what's left to do for the last hour, also i have to thank you for not just giving me the solution, i just didn't realise because i misread, i really want to learn, i guess i'll just have to brainstorm a lot, so thank you again, i'll give you an update if i can find anything (i'm a bit late now but as you saw, yes, yes it does)
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[1.16.2] How do I teleport a player to their spawnpoint
I’m really sorry, i should have reaserched more before trying to make a mod, every answer i get there is something i don’t understand, like what do you mean by moving the player? Sorry for bothering so much
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[1.16.2] How do I teleport a player to their spawnpoint
Thank you so much for all your help, but i still couldn't make it work, is it because im using the LivingEntity parameter instead of the Player one? @SubscribeEvent public static void onFoodEaten(LivingEntityUseItemEvent.Finish event) { if (event.getItem().getItem() == RegistryHandler.GOLDEN_CHORUS_FRUIT.get()) { if (!event.getEntityLiving().getEntityWorld().isRemote) { ServerPlayerEntity player = (ServerPlayerEntity) event.getEntityLiving(); ServerWorld respawnWorld = player.server.getWorld(player.func_241141_L_()); BlockPos spawn = player.func_241140_K_(); float spawnAngle = player.func_242109_L(); boolean forcedSpawn = false; boolean preserveAnchorCharges = true; Optional<Vector3d> maybeSpawn = PlayerEntity.func_242374_a(respawnWorld, spawn, spawnAngle, forcedSpawn, preserveAnchorCharges); } } }
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[1.16.2] How do I teleport a player to their spawnpoint
BlockPos bed = PlayerEntity.func_242374_a(); double px = bed.getX(); double py = bed.getY(); double pz = bed.getZ(); Minecraft.getInstance().player.sendChatMessage( "/tp " + px + " " + py + " " + pz ); Well this definetly seems too complex to me, that is what i have after some head scratching and i doubt i'm even close to it, since the func is asking for 5 arguments that i have no clue what might be, and even though i think i understand how the PlayerEvent.Clone event works i have no idea how to implement it. So what i'm asking is: am i close to getting it? Thank you again for helping btw!
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[1.16.2] How do I teleport a player to their spawnpoint
I wanted to teleport a player to their spawnpoint (bed, respawn anchor or if those two are unavailable the world spawn), but i can't find anything, could you help please?
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[1.16.2] Triggering event if a specific food item is eaten
Oh I get it now, thank you so much for everything!
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[1.16.2] Triggering event if a specific food item is eaten
I'll try to figure it out then, thank you for your help!
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[1.16.2] Triggering event if a specific food item is eaten
Thank you for the help, but i'm not really understanding what you mean, i'll understand if you don't want to but could you explain please?
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[1.16.2] Triggering event if a specific food item is eaten
Yes it is my custom food item, i am using LivingEntityUseItem event, but the only way i found to check is checking the item held by the player, i'll post what i wrote @SubscribeEvent public static void onFoodEaten(LivingEntityUseItemEvent.Finish event) { LivingEntity player = event.getEntityLiving(); if (player.getHeldItemMainhand().getItem() == RegistryHandler.GOLDEN_CHORUS_FRUIT.get()) { World world = player.getEntityWorld(); } } This works, but onlt if the player is holding more than one of the food presented, is there another way to check if the player is eating a specific item?
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[1.16.2] Triggering event if a specific food item is eaten
I have very little knowledge on modding so sorry if this is obvious and I just don't know how, but I want an event to be triggered when a specific item is eaten, is it possible? If so how? Thank you in advance!
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