Hello,
 
	I am attempting to cancel the arm swing animation when an item is used on a block, in the air, and on an entity. Currently, I am successful for all of these except for when the item is used on a block.
 
	I was following the post her, however I suspect it is out of date.
 
	 
 
 @SubscribeEvent
    public static void onEntity(final PlayerInteractEvent.EntityInteract event) {
        PlayerEntity entity = event.getPlayer();
        if(!event.getWorld().isRemote || event.getHand() != Hand.MAIN_HAND)
            return;
        if(entity.getHeldItem(event.getHand()).getItem() instanceof SpellBook){
            System.out.println("Cancelling");
            event.setCanceled(true);
            ObfuscationReflectionHelper.setPrivateValue(FirstPersonRenderer.class, minecraft.getFirstPersonRenderer(), 1f, MappingUtil.getEquippedProgressMainhand());
        }
    }
	I repeat the above code for the following events (some of them are covered by others, I realize):
 
	PlayerInteractEvent.EntityInteract
 
	PlayerInteractEvent.RightClickBlock
 
	PlayerInteractEvent.RightClickItem
 
	PlayerInteractEvent
 
	 
 
	Do I need to cancel other events? Am I setting the wrong value?
 
	 
 
	Thank you!