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Rendering Overlay Crash
You and me both, i'll head to the cobblemon issue tracker thanks for trying though
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Rendering Overlay Crash
nope not Megamon's disabled it and same error
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Rendering Overlay Crash
That did literally nothing to change the issue i'm still crashing exact same error and I added the Forgified Fabric API, is it safe to assume I need to report it to the cobblemon issue tracker?
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Rendering Overlay Crash
But I don't have fabric are you talking about the forgified fabric api does cobblemon for forge need the fabric api to work right?
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Rendering Overlay Crash
I am getting a rendering overlay crash on my modpack. The crashlog suspects the cobblemon mod but before I go and report it on there gitlab I want to be extra sure that it is indeed cobblemon that's the issue. Crashlog: https://gist.github.com/CanBoy67/2ef23a9a16893fc0b63d62efb9bacd66 Latest: https://gist.github.com/CanBoy67/8f2416ea213e6b00c51f2d2cb6ca9678
- java.lang.RuntimeException: null error
- java.lang.RuntimeException: null error
- java.lang.IllegalStateException: Some intrusive holders were not registered
- java.lang.IllegalStateException: Some intrusive holders were not registered
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World corrupts after trying to rejoin a previous world
Typically—at least in my case—the broken datapack thing always turns out to be a broken mod. Someone else here might have a better answer for you than I do, but when that happens, I go through all my mods, disabling them one by one until I locate the culprit. It’s a headache, but it’s the only way I know how to do it.
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NikaraWorld started following Custom Modpack Help , Mod for world Templates , Exit Code 1 on forge above 42.2.0 and 1 other
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Mod for world Templates
Is there any mod for creating world templates for 1.20.1 forge, I found a fabric mod for such as purpose but can't seem to find one for forge. I know connector and forgeified fabric api exist but i'd prefer a forge mod to adding like 50 mods to my 200 mod modpack. Does anyone know of such a mod or is my only option using the fabric mod with connector?
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Exit Code 1 on forge above 42.2.0
Nope still the same issue exit code 1
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Exit Code 1 on forge above 42.2.0
I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
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Custom modpack crashing with exit code 1
I'm having an issue with my custom modpack, it keeps crashing with an exit code 1. I recently added Valkyrian skies, clockwork, Eureka Airships, and Trackwork, I tried using those same mods along with create in a different pack and the mods worked so i'm fairly certain it's a different mod incompatibility but I am unsure of what mod it is. https://pastebin.com/UWCg7M3g: latest.log
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Custom Modpack Help
I don't know if this is the right place or not, but I have put together a custom modpack and I am in need of others to help me. It's a questing modpack with a lore book i'm currently writing out through Patchouli, and i am in need of somebody who will assist me in making the quests for the pack. It's a Zombie apocalypse modpack inspired by Deceasedcraft with a tinge of magic and RPG mechanics via Mine and slash. Is there anybody willing to assist me as i'm one person building a modpack I could also use help with optimizations since that's not really my strong suite.
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