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NikaraWorld

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  1. You and me both, i'll head to the cobblemon issue tracker thanks for trying though
  2. nope not Megamon's disabled it and same error
  3. That did literally nothing to change the issue i'm still crashing exact same error and I added the Forgified Fabric API, is it safe to assume I need to report it to the cobblemon issue tracker?
  4. But I don't have fabric are you talking about the forgified fabric api does cobblemon for forge need the fabric api to work right?
  5. I am getting a rendering overlay crash on my modpack. The crashlog suspects the cobblemon mod but before I go and report it on there gitlab I want to be extra sure that it is indeed cobblemon that's the issue. Crashlog: https://gist.github.com/CanBoy67/2ef23a9a16893fc0b63d62efb9bacd66 Latest: https://gist.github.com/CanBoy67/8f2416ea213e6b00c51f2d2cb6ca9678
  6. I am having a crashing problem with Minecraft 1.20.1 and forge 47.4.10 Crashlog: https://pastebin.com/UhBY6xAm latest: https://gist.github.com/CanBoy67/e34d9d82b71920dd75c4b21f1c658e38
  7. It does work but upon further testing it appears that Create and Modern Industrialization don't work together> Before it worked with just Synitra and after I added Create it crashed with the error I mentioned. It stinks because I like MI much better then GregTech
  8. I appear to be having some kind of error running my modpack. It crashes with the above error and I have no idea what it means Crashlog: https://pastebin.com/eeaTLwaP Latest: https://pastebin.com/TtK5L4Ww
  9. Typically—at least in my case—the broken datapack thing always turns out to be a broken mod. Someone else here might have a better answer for you than I do, but when that happens, I go through all my mods, disabling them one by one until I locate the culprit. It’s a headache, but it’s the only way I know how to do it.
  10. Is there any mod for creating world templates for 1.20.1 forge, I found a fabric mod for such as purpose but can't seem to find one for forge. I know connector and forgeified fabric api exist but i'd prefer a forge mod to adding like 50 mods to my 200 mod modpack. Does anyone know of such a mod or is my only option using the fabric mod with connector?
  11. Nope still the same issue exit code 1
  12. I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
  13. I'm having an issue with my custom modpack, it keeps crashing with an exit code 1. I recently added Valkyrian skies, clockwork, Eureka Airships, and Trackwork, I tried using those same mods along with create in a different pack and the mods worked so i'm fairly certain it's a different mod incompatibility but I am unsure of what mod it is. https://pastebin.com/UWCg7M3g: latest.log
  14. I don't know if this is the right place or not, but I have put together a custom modpack and I am in need of others to help me. It's a questing modpack with a lore book i'm currently writing out through Patchouli, and i am in need of somebody who will assist me in making the quests for the pack. It's a Zombie apocalypse modpack inspired by Deceasedcraft with a tinge of magic and RPG mechanics via Mine and slash. Is there anybody willing to assist me as i'm one person building a modpack I could also use help with optimizations since that's not really my strong suite.

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