sbcroix
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Everything posted by sbcroix
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New sounds don't play even if they are copies of existing sounds
sbcroix replied to sbcroix's topic in Modder Support
Figured it out last night. It appears that a system process had a file lock on the new files. After a re-boot everything is working again. -
ignore my answer... I have not upgraded to 1.5 yet... I might be wrong
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Really I have no idea what is going on. I have about 38 custom sounds. All of them work 100% Last night I added 4 new sounds, but they never play. If I change the entity code to return one of the old sounds it plays fine If I rename one of the old sounds to the new sound name is does not play. If I rename the new sound to the old sound it plays fine. It's killing me whats going on
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I have a library developed by a third party (external) that I want to use. This one to be exact - http://xstream.codehaus.org/download.html I download it, drop it in the libs folder and add it to my class path. I also found some information stating i should add it to the mods dir to have it get added to the class path. When I actually try to use it I get a Java null pointer exception, as outlined below.
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I have tried and tried, but I can't seem to get an external library linked. Has anyone done this? Can they help!!
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Hopefully someone can help me here. I have created a new MOB. I have added code to it for custom animation. The animation works fine, better than I expected actually. But every single mob I spawn using my new model has the same animation sequence, and the more mobs I spawn the faster the animation runs. I am new to modding Minecraft, but have about many years of development exp in a variety of languages. Relevant Psudo Code from the model class public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) { DoAnimation(); } public void DoAnimation() { double zChange = GetSomeRandomDouble(); arm1.rotateAngleZ = arm1.rotateAngleZ + (float)zChange; } Any help or explanation will be appreciated.