I decided to make a minecraft mod and I made a block with a custom model that is one block wide and two blocks tall. After adding in what I needed to, IntelliJ had no errors so I thought that everything would work. However, when I loaded into my game everything worked fine, except that my custom block didn't exist at all. My custom tab was blank, it wasn't in any of the vanilla tabs (or my other custom tab), and it said that the block was invalid and didn't exist when I tried to use the /give command to give me the block manually. IntelliJ still gave no errors. How do I fix this?
Here is my Registry Handler class.
package com.gt546.gfasm.util;
import com.gt546.gfasm.GFASM;
import com.gt546.gfasm.blocks.OakChair;
import net.minecraft.block.Block;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
public class RegistryHandler {
public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, GFASM.MOD_ID);
public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, GFASM.MOD_ID);
public static void init() {
ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());
}
//Furniture Blocks
public static final RegistryObject<Block> OAK_CHAIR = BLOCKS.register("oak_chair", OakChair::new);
//Furniture Block Items
public static final RegistryObject<Item> OAK_CHAIR_ITEM = ITEMS.register("oak_chair", () -> new BlockItem(OAK_CHAIR.get(), new Item.Properties().group(GFASM.FTAB)));
//Statue Blocks
//Statue Block Items
}
And here is my main block class.
package com.gt546.gfasm.blocks;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraftforge.common.ToolType;
import javax.annotation.Nullable;
public class OakChair extends Block {
private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
public OakChair() {
super(AbstractBlock.Properties.create(Material.WOOD)
.hardnessAndResistance(3.5f, 4.0f)
.sound(SoundType.WOOD)
.harvestLevel(0)
.harvestTool(ToolType.AXE)
.setRequiresTool());
}
@Nullable
@Override
public BlockState getStateForPlacement(BlockItemUseContext context) {
return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
}
@Override
public BlockState rotate(BlockState state, Rotation rot) {
return state.with(FACING, rot.rotate(state.get(FACING)));
}
@Override
public BlockState mirror(BlockState state, Mirror mirrorIn) {
return state.rotate(mirrorIn.toRotation(state.get(FACING)));
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
builder.add(FACING);
}
}