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ProxyCow

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  1. Alright, but i can develop my mod on the ModLoader way? So without forge? And how do i export a mod? When i tried to export one of my mods, there wasn't anything in the reob folder...
  2. So, if i make a mod with ModLoader now, it will work perfectly if i place it in the 'mods' folder in my minecraft client? If it does, how do i make a ZIP file of my ModLoader mod that will work at the 'mods' folder?
  3. Hey Guys I'm very good at modding with ModLoader, and i really like it. Forge seems to be too confusing for me, cause i always worked with ModLoader. Now my question is, if i make a mod with the ModLoader method, can i still write this in forge so it works as a 'forge' mod, or is it really needed that if i make a ModLoader mod, people can only play with it if they got ModLoader in their minecraft.jar. I saw a BaseMod and some Modloader stuff in forge! Please help, i wanna make mods but everybody is using forge now and i can't mod with forge. Thanks, ProxyCow
  4. 1) do your blocks have tO be 256x256? 2) i made my texture on that purple pink thing with a size of 16 x16, is that wrong ?
  5. I made a new folder at 'src' called common, i've put the test1.png in it, but it's still not working. I keep getting the Ocean colored Cube
  6. Hello I'm new to Forge Modding (i modded alot with modloader), and i made a block called BlockTutorial. The code seems fine, and i got a texture for my block (Ocean blue colored stone). But, when i start up minecraft and i get in my world, the block is just a Ocean Blue cube without any textures. I experimented with other textures, and it is coloring the cube with the color of the texture: http://s12.postimage.org/w7z5wn79l/Minecraft_Forge_Problem.jpg[/img] Block Texture: Can someone help me? Earlier, i had some problems with the white block with black dots in it. Im following the tut: Code: eerstemod.java package eigenmod.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import eigenmod.client.ClientProxyTutorial; @Mod(modid = "eerstemod", name = "eerstemod" , version = "1.0") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class eerstemod { @SidedProxy(clientSide = "eigenmod.client.ClientProxyTutorial", serverSide = "eigenmod.common.CommonProxyTutorial") public static ClientProxyTutorial proxy = new ClientProxyTutorial(); Block tutorialOre; int tutorialOreID = 500; @Init public void load(FMLInitializationEvent event) { tutorialOre = new BlockTutorialOre(tutorialOreID, 1, Material.iron).setBlockName("Lars Ore "); gameRegisters(); languageRegisters(); proxy.registerRenders(); } public void gameRegisters(){ GameRegistry.registerBlock(tutorialOre); } public void languageRegisters(){ LanguageRegistry.addName(tutorialOre, "Tutorial Ore"); } } ClientProxyTutorial.java package eigenmod.client; import net.minecraftforge.client.MinecraftForgeClient; import eigenmod.common.CommonProxyTutorial; public class ClientProxyTutorial extends CommonProxyTutorial{ @Override public void registerRenders() { MinecraftForgeClient.preloadTexture("/graphics/test1.PNG"); } } CommonProxyTutorial.java package eigenmod.common; public class CommonProxyTutorial { public void registerRenders(){ } } BlockTutorialOre.java package eigenmod.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class BlockTutorialOre extends Block { public BlockTutorialOre(int id, int texture, Material mat) { super(id, texture, mat); this.setCreativeTab(CreativeTabs.tabBlock); } public String getTextureFile(){ return ("/graphics/test1.png"); } } The folder where the texture is located: Eclipse: src > graphics > test1.png Please help me!

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