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MindLabor

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  1. * 1 will cause a block update. * 2 will send the change to clients. * 4 will prevent the block from being re-rendered. * 8 will force any re-renders to run on the main thread instead * 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing). * 32 will prevent neighbor reactions from spawning drops. * 64 will signify the block is being moved. I tried with the flags 1 and 2: Block.replaceBlock( world.getBlockState(bp), Blocks.FARMLAND.getDefaultState(), world, bp, 1 | 2 ); And it doesn't seem to have worked. I still have ghost blocks (even tried a fresh world). Which flags should I use? PS: The UseHoeEvent is deprected: @Cancelable @HasResult @Deprecated public class UseHoeEvent extends PlayerEvent EDIT: It works now on serverside, since flag 2 sends the change to the client. But there still are ghost blocks (it gets very laggy when a run on the created farmland, its like walking through thick transparent laggy liquid, but you are able to walk through eventually)
  2. MindLabor changed their profile photo
  3. I am new to MC Modding and I was trying to make that the hoe makes multiple farmland blocks at once. This resulted into ghost blocks where I called the Block.replaceBlock method. Then I saw on the documentation that one should distinguish between server and client side. So I added if (world.isRemote()) return; to the start of the event method. This should return on clientside. But then it is not working anymore. Shouldn't changing blockstates be on serverside? Or is there something I am missing? @SubscribeEvent public void onRightClickBlock(final PlayerInteractEvent.RightClickBlock event) { World world = event.getWorld(); if (world.isRemote()) return; PlayerEntity player = event.getPlayer(); Item tool = player.getHeldItem(event.getHand()).getItem(); BlockPos pos = event.getPos(); Block block = world.getBlockState(pos).getBlock(); boolean isHoe = tool.getRegistryName().toString().endsWith("_hoe"); if (!(isHoe && canTurnToFarmland(block))) return; BlockPos[] targetPositions = new BlockPos[]{ pos.east(), pos.north(), pos.west(), pos.south()}; for (BlockPos bp : targetPositions) { Block currentBlock = world.getBlockState(bp).getBlock(); if (!canTurnToFarmland(currentBlock) || new Random().nextDouble() > 0.6) continue; Block.replaceBlock( world.getBlockState(bp), Blocks.FARMLAND.getDefaultState(), world, bp, 1 ); } ItemStack stack = new ItemStack(tool); tool.setDamage(stack, tool.getDamage(stack)-30); } private boolean canTurnToFarmland(Block block) { return block == Blocks.DIRT || block == Blocks.GRASS_BLOCK || block == Blocks.GRASS_PATH; }

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