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redtub345

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  1. Is this the wrong topic? I'm new here sorry.
  2. So I want my mobs to always spawn with armour using an event, so I used: package com.example.examplemod.events; import com.example.examplemod.DirtMod; import com.example.examplemod.util.RegistryHandling; import net.minecraft.inventory.EquipmentSlotType; import net.minecraft.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.event.entity.*; @Mod.EventBusSubscriber(modid = DirtMod.MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class ModClientEvents { @SubscribeEvent public static void onMobSpawn(EntityJoinWorldEvent event) { DirtMod.LOGGER.info(event.getEntity().getName().getString().toLowerCase()); if (event.getEntity().getName().getString().toLowerCase() == "zombie") { DirtMod.LOGGER.info("Zombie equipped (almost)"); event.getEntity().setItemStackToSlot(EquipmentSlotType.MAINHAND, new ItemStack(() -> RegistryHandling.CDIRT_AXE.get(), 1)); event.getEntity().setItemStackToSlot(EquipmentSlotType.HEAD, new ItemStack(() -> RegistryHandling.CDIRT_HELMET.get(), 1)); DirtMod.LOGGER.info("Zombie equipped!"); } } } It isn't working, and the log doesn't show "Zombie Equipped (almost)". Please help P.S. CDIRT_HELMET and CDIRT_AXE are both custom armour, one of an armour type and one of a axe type.
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