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peanutexexe

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    October 29, 2020
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    January 7

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Everything posted by peanutexexe

  1. peanutexexe

    [1.16.3] how to make block click to open custom gui?

    peanutexexe replied to peanutexexe's topic in Modder Support

    Thank you is very good github file
    • November 13, 2020
    • 6 replies
  2. peanutexexe

    [1.16.3] how to make item lore

    peanutexexe posted a topic in Modder Support

    My English is very bad i want item lore but 1.16.3 first thank
    • October 31, 2020
    • 1 reply
  3. peanutexexe

    [1.16.3] how to make block click to open custom gui?

    peanutexexe replied to peanutexexe's topic in Modder Support

    Yes 1.15.2 has old and 1.16.3 is error but I want not basic gui on crafting table or ...
    • October 30, 2020
    • 6 replies
  4. peanutexexe

    [1.16.3] how to make block click to open custom gui?

    peanutexexe replied to peanutexexe's topic in Modder Support

    My computer power line is has my mom But I remember block code # = tab package •••; import •••; public class RegistryHandler { #public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, •••.MOD_ID) #public static void init() { ##ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus()); #} #public static final RegistryObject<Block> crucible = BLOCKS.registry( ##”crucible”, () -> new Block( ###Block.Properties ####.create(Material.Iron) ####. hardnessAndResistance(5.0f, 6.0f) + .sound(SoundType.STONE) + .harvestLevel(1) + .harvestTool(ToolType.PICKAXE) here It's a cell phone that posts comments. sorry um... forge 1.16.3 is [(“ItemName”, ItemName::new)] is starting error
    • October 29, 2020
    • 6 replies
  5. peanutexexe

    [1.16.3] how to make block click to open custom gui?

    peanutexexe posted a topic in Modder Support

    hi I'm korean. I'm not good at English I want block click on custom gui I'm beginner I running a translator now 한국인들 저좀 살려주세요 당근 <- This is korean Language carrot Now I want gui is crucible First thank you
    • October 29, 2020
    • 6 replies
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