Hi modders, I'm new around here and still learning. Right to my question: do you know how can I call my world generator after caves and other structures are generated? Is there any event I can subscribe or function I can override without messing with other mods irreversibly?
I'm currently using 1.12 IWorldGenerator, which I read you don't support, but I might upgrade. In any case, I guess the general question is:
How can I get my code called after the generation of each chunk, so I can do whatever I want with the chunk (in a thread safe way) without my changes being overwritten by vanilla generation afterwards?
Thanks in advance for your help!