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JoppeGames1

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  1. Well I made it this because of how detailed I made my block, so it’s not stupidly complex
  2. Yeah that could possibly be the case, I’m sorry to have wasted your time
  3. Ty
  4. how can you edit vanilla features, like change the temple structure to a temple structure you made yourself. or change spawn-rates of entities
  5. how do I make a redstone lamp block I know the part with the two separate blocks but I don't know how to code the event of the redstone powering I use Intellij to code the mod. looked at mcreator code to see what they did for it but that code doesn't work in intellij what mcreator did: package net.mcreator.tvstudio.procedures; import net.minecraft.world.IWorld; import net.minecraft.util.math.BlockPos; import net.minecraft.state.IProperty; import net.minecraft.block.BlockState; import net.mcreator.tvstudio.block.YellowStudioLightOffBlock; import net.mcreator.tvstudio.block.YellowStudioLightBlock; import net.mcreator.tvstudio.block.WhiteStudioLightOffBlock; import net.mcreator.tvstudio.block.WhiteStudioLightBlock; import net.mcreator.tvstudio.block.StudioLightBlock; import net.mcreator.tvstudio.block.RedStudioLightOffBlock; import net.mcreator.tvstudio.block.RedStudioLightBlock; import net.mcreator.tvstudio.block.PurpleStudioLightOffBlock; import net.mcreator.tvstudio.block.PurpleStudioLightBlock; import net.mcreator.tvstudio.block.PinkStudioLightOffBlock; import net.mcreator.tvstudio.block.PinkStudioLightBlock; import net.mcreator.tvstudio.block.OrangeStudioLightOffBlock; import net.mcreator.tvstudio.block.OrangeStudioLightBlock; import net.mcreator.tvstudio.block.MagentaStudioLightOffBlock; import net.mcreator.tvstudio.block.MagentaStudioLightBlock; import net.mcreator.tvstudio.block.LimeStudioLightOffBlock; import net.mcreator.tvstudio.block.LimeCyanStudioLightBlock; import net.mcreator.tvstudio.block.LightGrayStudioLightOffBlock; import net.mcreator.tvstudio.block.LightGrayStudioLightBlock; import net.mcreator.tvstudio.block.LightBlueStudioLightOffBlock; import net.mcreator.tvstudio.block.LightBlueStudioLightBlock; import net.mcreator.tvstudio.block.GreenWhiteStudioLightBlock; import net.mcreator.tvstudio.block.GreenStudioLightOffBlock; import net.mcreator.tvstudio.block.GrayStudioLightOffBlock; import net.mcreator.tvstudio.block.GrayStudioLightBlock; import net.mcreator.tvstudio.block.CyanStudioLightOffBlock; import net.mcreator.tvstudio.block.CyanStudioLightBlock; import net.mcreator.tvstudio.block.BrownStudioLightOffBlock; import net.mcreator.tvstudio.block.BrownStudioLightBlock; import net.mcreator.tvstudio.block.BlueStudioLightOffBlock; import net.mcreator.tvstudio.block.BlueStudioLightBlock; import net.mcreator.tvstudio.block.BlackStudioLightOffBlock; import net.mcreator.tvstudio.TvstudioModElements; import java.util.Map; @TvstudioModElements.ModElement.Tag public class StudioLightsRedstoneProcedure extends TvstudioModElements.ModElement { public StudioLightsRedstoneProcedure(TvstudioModElements instance) { super(instance, 187); }.d= public static void executeProcedure(Map<String, Object> dependencies) { if (dependencies.get("x") == null) { if (!dependencies.containsKey("x")) System.err.println("Failed to load dependency x for procedure StudioLightsRedstone!"); return; } if (dependencies.get("y") == null) { if (!dependencies.containsKey("y")) System.err.println("Failed to load dependency y for procedure StudioLightsRedstone!"); return; } if (dependencies.get("z") == null) { if (!dependencies.containsKey("z")) System.err.println("Failed to load dependency z for procedure StudioLightsRedstone!"); return; } if (dependencies.get("world") == null) { if (!dependencies.containsKey("world")) System.err.println("Failed to load dependency world for procedure StudioLightsRedstone!"); return; } double x = dependencies.get("x") instanceof Integer ? (int) dependencies.get("x") : (double) dependencies.get("x"); double y = dependencies.get("y") instanceof Integer ? (int) dependencies.get("y") : (double) dependencies.get("y"); double z = dependencies.get("z") instanceof Integer ? (int) dependencies.get("z") : (double) dependencies.get("z"); IWorld world = (IWorld) dependencies.get("world"); if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == MagentaStudioLightBlock.block.getDefaultState() .getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = MagentaStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == BlueStudioLightBlock.block.getDefaultState() .getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = BlueStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == CyanStudioLightBlock.block.getDefaultState() .getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = CyanStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == LimeCyanStudioLightBlock.block.getDefaultState() .getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = LimeStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == BrownStudioLightBlock.block .getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = BrownStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == GrayStudioLightBlock.block .getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = GrayStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == WhiteStudioLightBlock.block .getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = WhiteStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == GreenWhiteStudioLightBlock.block .getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = GreenStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))).getBlock() == PurpleStudioLightBlock.block .getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = PurpleStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer().getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == PinkStudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = PinkStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == YellowStudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = YellowStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == LightGrayStudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = LightGrayStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == LightBlueStudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = LightBlueStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == RedStudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = RedStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues().entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == OrangeStudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = OrangeStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues() .entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } else { if (((world.getBlockState(new BlockPos((int) x, (int) y, (int) z))) .getBlock() == StudioLightBlock.block.getDefaultState().getBlock())) { { BlockPos _bp = new BlockPos((int) x, (int) y, (int) z); BlockState _bs = BlackStudioLightOffBlock.block.getDefaultState(); BlockState _bso = world.getBlockState(_bp); for (Map.Entry<IProperty<?>, Comparable<?>> entry : _bso.getValues() .entrySet()) { IProperty _property = _bs.getBlock().getStateContainer() .getProperty(entry.getKey().getName()); if (_bs.has(_property)) _bs = _bs.with(_property, (Comparable) entry.getValue()); } world.setBlockState(_bp, _bs, 3); } } } } } } } } } } } } } } } } } } } this doesn't work already at this part:
  6. dear people, I stumbled upon a problem that all the tutorials of how to make a chair/rideable block are outdated and aren't working anymore. please help me how to summon an undying rideable entity inside an block when right clicking it and killing it when shifting thanks you very much😃
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