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[1.9] Spell casting/cool down
Yeah that helped thanks!
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[1.9] Spell casting/cool down
Yeah that helped thanks!
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[1.9] Spell casting/cool down
I was thinking of making a something where i could just put in the item class, because i'm planning on making tons of items with cast times etc. this.setCasttime(int cast time, something to execute,bool interruptable); Would the best way to do this would be with capabilities ?
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[1.9] Spell casting/cool down
I was thinking of making a something where i could just put in the item class, because i'm planning on making tons of items with cast times etc. this.setCasttime(int cast time, something to execute,bool interruptable); Would the best way to do this would be with capabilities ?
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[1.9] Spell casting/cool down
Is there a good way to go apon doing this? I was at first using damage value of the item, but this just seems very inefficient. And is there a alternative to animationapi for 1.9 at least, or maybe an example somewhere of animating a player to do a custom animation. http://pastebin.com/VfS8v9Ta
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[1.9] Spell casting/cool down
Is there a good way to go apon doing this? I was at first using damage value of the item, but this just seems very inefficient. And is there a alternative to animationapi for 1.9 at least, or maybe an example somewhere of animating a player to do a custom animation. http://pastebin.com/VfS8v9Ta
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[1.9] Custom models not texturing properly?
You can use an OBJ model anywhere you'd use a JSON model. A blockstates file can define a single model shared between all variants, a separate model for each variant or anything in between. You should be able to define textures for your model using Forge's blockstates format. Woops Half asleep didn't realise i put my text in a quote and alright thank you for the help!
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[1.9] Custom models not texturing properly?
Models are client-only, as are model loaders. You should only reference them from your client proxy. Alright, and can you have multiple obj's apart of one json and can you retexture them without changing a mtl? Because i was aiming at a resource node type block where it would spawn resource boulders with iron/any ore deposits popping out of the boulders.
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[1.9] Custom models not texturing properly?
The loader couldn't find cruxcraft:models/block/SmallDepost.obj , so it tried to load cruxcraft:models/item/SmallDepost.obj ; which also didn't exist. That was odd it was there. I ended up changing models and it started working. Also it seems the server is erroring on this. Is this suppose to be called for the server? @EventHandler public void preInit(FMLPreInitializationEvent event) { OBJLoader.INSTANCE.addDomain(ReferenceCrux.MOD_ID.toLowerCase()); }
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[1.9] Custom models not texturing properly?
Yeah i ended up figuring that out, but there is one thing i am confused about. Some models decide to error and some don't error what could that be? http://pastebin.com/X5GVSKTJ
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[1.9] Custom models not texturing properly?
No i actually ripped it from world of warcraft lol. Also thank you for the link Any idea about the offset of the model though?
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[1.9] Custom models not texturing properly?
So i'm not too sure how i can fix this. Also how do i fix the alignment? It seems to be off a bit from the hitbox of the block Texture mapping In Blender In game
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Server crashing from world gen
Thank you i'll try to see if i can find it!
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Server crashing from world gen
Hey so our private server keeps crashing at random times when we are generating new chunks it seems to be mostly from mob spawners(this is a guess not sure if it is actually). The logs i will post are from newest to oldest. The older ones may be irrelevant, but there is 32 crashes and these are the most common ones. We run the latest 1.7.10 forge any other detail i can provide. this didn't crash the server, but kicked the player. http://pastebin.com/raw/HCR9EnTC These crash the server Basicly the mods alternate from other mods Meteorcraft http://pastebin.com/raw/ScYccz3y Not sure what mod http://pastebin.com/raw/bp6s0FG3 Same with this http://pastebin.com/raw/uWD6k7rd Several mods http://pastebin.com/raw/EFycrxGh
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