I've recently been working on a mod which requires the creation of a fairly high amount of unique blocks. The small amount of block metadata has restricted me from simply multi blocking my problems away, as I have other data riding on the metadata. I was wondering if incorporating tile entities for the sole purpose of block differentiation ( i. e. I wouldn't be using most of the other features of tile entities ) would be effective, as I feel I am going to sponge up too many block ID's. Additionally, granted I know little about their performance, I fear the performance hit of using tile entities over blocks. Any feedback would be appreciated.
Tile Entity vs. Multiple Block sub classes and more block ID
in Modder Support
Posted
I've recently been working on a mod which requires the creation of a fairly high amount of unique blocks. The small amount of block metadata has restricted me from simply multi blocking my problems away, as I have other data riding on the metadata. I was wondering if incorporating tile entities for the sole purpose of block differentiation ( i. e. I wouldn't be using most of the other features of tile entities ) would be effective, as I feel I am going to sponge up too many block ID's. Additionally, granted I know little about their performance, I fear the performance hit of using tile entities over blocks. Any feedback would be appreciated.