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aftokinito

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  1. I'd still prefer to do it the other way.
  2. Thanks for the answer but I'd still prefer to do it the other way. I don't think my friends would like a .bat file.
  3. I'll put what you asked in a moment. The problem is that it looks for mods in .minecraft/mods and it also saves in .minecraft all the files including saves.
  4. I'd like to separate the modded game from the vanilla one so I researched and I found that Technic pack guys managed to do it changing some things in the Minecraft.java file. I installed MCP and Forge as stated in the Readme file and then i went to the file and did the changes they say here: https://raw.github.com/TechnicPack/Technic/master/modfixes/How%20the%20Fuck.txt I recompiled and took the Minecraft.class from the bin folder of MCP to the /net/minecraft/client folder of minecraft.jar Result: black Screen To remove a possible typo I recompiled (in a new isntalation of MCP) without editing anything and the result was the same. Can someone help me, please? If that fix could be added to Forge it would be great. I mean so the game isn't hardcoded to %appdata%/.minecraft but to read where the minecraft.jar is so I can install the game to, for example, %appdata%/.modedmc
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