Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cat304

Members
  • Joined

  • Last visited

Everything posted by Cat304

  1. Here is the debug log ---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 1/12/21 3:36 PM Description: Initializing game java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1060) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.4-forge-35.1.36.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.4-35.1.36.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1060) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.4-forge-35.1.36.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.4-35.1.36.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {}
  2. So I have to wait until they fix it. Also I tried doing the JVM fix but It won't let me edit it.
  3. Is this it. java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display
  4. The whole thing.
  5. Whenever I try to startup forge it will say it crashed whilst initializing game. Do I need optifine to run it.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.