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AidenFox

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  1. Of course I do, on our servers works a rule - Piracy launchers are restricted, Mojang Launchers are restricted, you can join a server only using our launcher
  2. It generates a unique UUID for an each player
  3. I have rewritten classes of AuthLib on Server and Client side
  4. I understood that this topic is stuck, clothe the thread please
  5. What? It needs mojang authentification for work?
  6. Well, thank you
  7. You don't need to enter Mojang credentials in this launcher, my launcher uses my own auth and registration system. No Mojang and Microsoft services are envolved
  8. But Vanilla Minecraft works in my launcher
  9. Nothing happens, I took libraries and minecraft.jar with an installed OptifineHD which one properly works in an official launcher
  10. Wait a bit, I'll make that again and send a crash report. At least if it launchs ๐Ÿ˜ƒ
  11. It's my own launcher, you can't know it ๐Ÿ˜€ With my own structure of clients and versions. Sometimes it crashes, sometimes leaves a lastlog and sometimes does nothing but hangs up in my tasks
  12. The same problem was with OptifineHD
  13. Maybe these two different Forge builds are for injecting them inside minecraft.jar as it was in 1.5.2 and before?

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