What is EntityJoinWorldEvent. I never use this class. How does it work?
the NBT tag does not suffice because the client needs access to the data also.
for my mistake I think I understand where the problem was.
When a player logged in, I add datawatcher to the player but I don't add to the other player.I think, I should add this to all players on the server but I do not know how?
Edit:I finally succeeded in using packets that are activated when a player connects and sends the list of players already present on the server, who just logged in