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		[1.15] Tool-specific loot tables
		
		Nevermind
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		[1.15] Tool-specific loot tables
		
		I don't see a way to specify the player's held item in the conditions.
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		[1.15] Tool-specific loot tables
		
		I need certain blocks (some vanilla, some modded) to drop to each drop two of a different item from what they normally drop. For example: vanilla and modded types of stone drop different kinds of gravel when broken with a hammer, but they drop their own cobble variants when broken with a pickaxe.
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		[1.15] Registry Object not present
		
		I can't imagine what else could be throwing the error, and what I'm trying to do is overwrite the fill method.
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		[1.15] Registry Object not present
		
		Gist updated, What's the most common way of ordering a creative tab?
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		[1.15] Registry Object not present
		
		Can you tell me what the recommended way of ordering a creative tab is?
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		[1.15] Registry Object not present
		
		Gist updated, now I'm getting 'mouseReleased event handler', new development: the game will launch , but the game crashes as soon as I try to click into the creative tab.
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		[1.15] Registry Object not present
		
		I'm fairly sure it's something to do with my creative tab, I'm trying to order it manually. https://gist.github.com/CMPLXapps/20672f2771e42087d5eea41de6381c80
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		[1.15] Registry Object not present
		
		I'm fairly sure its due to my creative tab class. https://gist.github.com/CMPLXapps/20672f2771e42087d5eea41de6381c80 FINAL EDIT: I have solved the problem, everything works as intended, and is now working in the way I was originally hoping.
 
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