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Kevin Krüger

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  1. Good Morning kiou.23 The slab is our own slab, also it is an block. The Rod is also an Block. And what I mean with "inside" is, our own slab has in the middle of the block an square hole.
  2. Hi guys I would like to place a metal rod inside a Stone Slab. The Stone Slab has a hole in the middle so that the rod fits in, how do I do this with the possibilities of Forge? Kind regards Kevin Krüger
  3. In all two from player
  4. Hi guys, i would like to have only one stack of one kind in the inventory. If more are added, the player should be able to drop the excess items in front of his nose or not be able to pick them up at all. Would anyone have any ideas? **I want to use my own Item. Kind regards, Kevin Krüger
  5. [SOLVED] Ohhh yes, thats right, good idea! Thank you 🙏🏻
  6. The tab should be set in the register function once for all items and it should also register the items correctly. So the function here: This is how it should look like Would you have an idea how to solve this with the Supplier<Item> ? Important: It can also be individual item classes!
  7. Would you have an idea how I could rewrite the method so that the tab is only assigned once?
  8. Wooooow, thank you!!! It works XD
  9. REPO: https://github.com/KevinKrueger/roadstuff BRANCH: development latest-commit: "(Prepare Crafting Item Damage)"
  10. The item does not remain in the crafting table.
  11. Kevin Krüger changed their profile photo
  12. Hi guys, i have a question regarding the ItemDamage. I would like to be able to use the item 100 times when crafting. I have already tested the whole thing. The item still leaves the crafting table and the indicator for the "lifetime" of the item does not appear. And that with the OreDicitonary.WILDCARD....... no longer exists What can I do? Thanks in advance! Kevin Krüger

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