FORGE 1.15.2:
I want to make a gun and for the bullet I use a custom entity but obviously this entity is very fast and its motion vector has a big length.
So when minecraft initalize the bullet and the client it initialize its velocity by a packet: SEntityVelocityPacket; but this packet falses the motion vector with clamping it between -3.9 and 3.9, so its direction is not good and the client is not synchronize with the server, and the render is very weird (the bullet doesn't have the good direction). May be someone have an idea to fix this problem.