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SquidXTV

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Tree Puncher

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  1. everyone say that to me...
  2. @Nonnull @Override public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) { doApply(List<ItemInit.CUSTOM_ITEM> generatedLoot, ); return null; } thats what I have now
  3. Send me examples with entities if u have ^^
  4. Minecraft 1.16.5 Forge latest This is my /data/forge/loot_modifiers/global_loot_modifiers.json { "replace": false, "entries": [ "multimod:blaze_loot" ] } This my /data/multimod/loot_modifiers/blaze_loot.json (serialized json) { "conditions": [ { "condition": "minecraft:killed_by_player" }, { "condition": "minecraft:entity_properties", "predicate": { "type": "minecraft:blaze" }, "entity": "this" } ] } and now I want that the Entity Blaze can drop my custom item (custom_item) in this GlobalLotModifiers.java package com.squidxtv.multimod.core.init; import com.google.gson.JsonObject; import net.minecraft.item.ItemStack; import net.minecraft.loot.LootContext; import net.minecraft.loot.conditions.ILootCondition; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.loot.GlobalLootModifierSerializer; import net.minecraftforge.common.loot.LootModifier; import javax.annotation.Nonnull; import java.util.List; public class GlobalLootModifiers extends LootModifier { /** * Constructs a LootModifier. * * @param conditionsIn the ILootConditions that need to be matched before the loot is modified. */ protected GlobalLootModifiers(ILootCondition[] conditionsIn) { super(conditionsIn); } @Nonnull @Override public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) { return null; } private static class Serializer extends GlobalLootModifierSerializer<GlobalLootModifiers> { @Override public GlobalLootModifiers read(ResourceLocation location, JsonObject object, ILootCondition[] ailootcondition) { return null; } @Override public JsonObject write(GlobalLootModifiers instance) { return null; } } } but how can I do this?
  5. I have already made a mod in Forge 1.14.3 and everything worked there and I wanted to start with 1.8.9 modding today. But when I did everything that was in README.txt there were already errors in the example Mod. Then I saw that the imports had an error and looked and saw that the "libraries" folder was not installed. I did the installation again and it still didn't work. And now I need help getting the "libraries" because I don't know what to do anymore.
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