Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (โ‹ฎ) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Starexify

Members
  • Joined

  • Last visited

  1. Thanks, but now I have the 3d model in hand (and in inventory bcz I won't need that anymore) but now when I try to throw it, it doesnt rotate and its just the end of the trident not the head part. Edit: I removed the 3d custom model. I use the original minecraft files. Json and etc. In minecraft the rendering is made in code. I sent the code in the first message. I have mostly the code. But I don't know how to register the renderers like minecraft do. For example, in minecraft there are 2 jsons: trident_in_hand and trident_throwing , I have both of them. They don't render while I have the item in hand. That's the main problem. I checked the code but I still can't figure out how to register and render the entity basically, in hand
  2. I am trying to render the Trident Item I made just like the Minecraft approach with 3D in hand, 2D inventory. How is it done? I need to make a custom BEWLR (BlockEntityWithoutLevelRenderer)? Or custom ItemRenderer? Or both? (I made both and I have no idea how to register them) and I looked through the minecraft code and didn't find something useful. So if anyone has any idea I would appreciate any help. TestTrident (The Trident Item) TestTridentBEWLR ModItemRenderer [If any other part of the code needed, ask in comments!] Edit: I solved it! If you want code. Ask in comments
  3. Starexify changed their profile photo
  4. Yea srry I did other Pastebin: https://pastebin.com/hPNeRtNW
  5. I try to make a Glasslike block and I tried(block is not working): public void clientLoad(FMLClientSetupEvent event) { RenderTypeLookup.setRenderLayer(block, RenderType.translucent()); } Full Code: https://pastebin.com/NTF2QbNj
  6. Yea I found out that I used the method in other block and I tried it now and it works now Srry for wasting ur time ๐Ÿ˜…
  7. https://pastebin.com/6RfP2yzC
  8. No it doesn't work with requiresCorrectToolForDrops() I tried now
  9. No, I tried but I don't know what I need to put inside the parenthesis
  10. Okay, thx for this Information.
  11. I did a block and when I did in LootTables to use Silk Touch to get the item, it drop only when I use Silk Touch but it break even with Iron or Stone pickaxe and I set the harvestLevel to 2 so just Diamond only works. Someone can help me make the Silk Touch only work with Harvest Level +2?
  12. I solved it by copying the .gradle folder from another laptop where it works to run the client!
  13. Everytime I try to run the Client it says "FAILURE: Build failed with an exception." and I get this: * What went wrong: Execution failed for task ':downloadAssets'. > Failed to get asset: minecraft/lang/ba_ru.json Some assets failed to download or validate, try running the task again. Full Log: Pastebin full log.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions โ†’ Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.