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ProudDesk

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  1. Ahh! Thank you, I fixed it.
  2. I am already registering them automatically and I don't really see any difference between that link and my class.
  3. How would I do that? I tried to register the whole class by doing MinecraftForge.EVENT_BUS.register(ChickenAttack.class); But that doesn't work.
  4. ProudDesk joined the community
  5. I have no idea if I'm doing this even near right but when I spawn a chicken next to a zombie I get this error "Can't find attribute minecraft:generic.attack_damage" error. package me.prouddesk.proudmod.proudmod.common.events; import me.prouddesk.proudmod.proudmod.ProudMod; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityType; import net.minecraft.entity.ai.attributes.Attributes; import net.minecraft.entity.ai.goal.*; import net.minecraft.entity.monster.ZombieEntity; import net.minecraft.entity.passive.ChickenEntity; import net.minecraftforge.event.entity.EntityAttributeModificationEvent; import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(modid = ProudMod.MODID) public class PlayerEvents { @SubscribeEvent public static void onEntitySpawn(EntityJoinWorldEvent e) { Entity mob = e.getEntity(); if(mob instanceof ChickenEntity) { ChickenEntity chick = (ChickenEntity) mob; chick.goalSelector.addGoal(2, new MeleeAttackGoal(chick, 1.0D, false)); chick.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(chick, ZombieEntity.class, true)); } } @SubscribeEvent public static void Attributes(EntityAttributeModificationEvent e) { e.add(EntityType.CHICKEN, Attributes.ATTACK_DAMAGE, 2.0D); } }

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