Forge: forge-1.16.4-35.1.4-mdk
I've been working on custom models of a new fence recently. But I have met with a problem, that the fence's brightness looks good during the day, but too bright at night.
Perhaps the brightness somehow doesn't change via time? (Just a guess of course)
I've been searching solutions for this issue for a while, and I found that it might be related with option experimentalForgeLightPipelineEnabled, so I made some comparation: true or false, and during day or at night.
True, during the day:
False, during the day:
True, at night:
False, at night:
In addition, the model is built with blender 2.90. I'm pretty new to blender, so not sure whether it is caused by some wrong properties in blenders.
Texture is edit with GIMP 2.10.14.
Also, you might have noticed that the texture displayed on the face of the fence is different from the texture in file. Indeed it's also a issue need to be solved, but yet it's another different issue, so I put it in another thread.
==Code==
bcp.java
CustomShapeFence.java
HoleyFenceExtension.java
HoleyFenceNode.java
==Blockstates==
holey_fence_node.json
holey_fence_extension.json
==Models==
holey_fence_node_post.json
holey_fence_node_post.obj
holey_fence_node_post.mtl
holey_fence_node_side.blend
holey_fence_node_side.json
holey_fence_node_side.obj
holey_fence_node_side.mtl
holey_fence_extension_post.json
holey_fence_extension_post.obj
holey_fence_extension_post.mtl
holey_fence_extension_side.blend
holey_fence_extension_side.json
holey_fence_extension_side.obj
holey_fence_extension_side.mtl
==Textures==