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Hackingroelz

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  1. Also, why don't the names make sense by default?
  2. Well, obfuscating the Lua files will cause lag and using names like player:func_71035_c will just make this terrible. What do you think I should do?
  3. So there's no way to do it?
  4. Well, complete MC deobfuscation without me needing to add something.
  5. What's the best way to make methods have logical names so they can be called in Lua?
  6. I can't create an API for everything and the interaction with other mods won't wark as well.
  7. I'm working on a mod that allows mod creation with Lua. It works fine in MCP, but else the names are obfuscated and scripting is really hard. Is there a way to deobfuscate Mc when i starts with FML/Forge?

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