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[Solved]What am I doing wrong?
ah, I fixed my packet handling bug, another derp by me.
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[Solved]What am I doing wrong?
Ok, I fixed it by adding super.readFromNBT and super.writeToNBT Now my packet handler isn't working I am sending the packet according to some debug system.outs I added, but my packet handler isn't being called.
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[Solved]What am I doing wrong?
I have had a bu for quite some time now, and it's really bugging me. My tile entities won't save their nbt data. Before you ask, yes I did properly register my tile entities. Here's a link to my github http://github.com/vtsman/Runic-Transmutation Thank you in advance
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Mod init seems to only be called on client side
I've tried using @EventHandler, and no luck. I've even put System.outs in my init method and it prints out 2 lines, 1 empty line, and one line with the text I entered in the System.out. I've even tried using a different version of forge. Nothing has worked D:
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Mod init seems to only be called on client side
I guess you didn't see any of my code. In modBlocks.java, I register all my tileEntities with GameRegistry.registerTileEntity, so that's not the problem. I'm certain it's not my tile entity registering code.
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Mod init seems to only be called on client side
I am having a strange bug in my mod, where it seems the init() function is only being called on the client side. I'm not refering to multiplayer, but in single player, My blocks and everything work just fine, but my tile entities are not saving NBT data, when I load up a world with any of my data saving tile entities, it says "Skipping TileEntity with id ", and I have a custom recipe manager that shows the crafting result, but gives you a ghost Item. I have concluded that something isn't working on the server side of my mod and I cannot find my mistake. My github repository is here: https://github.com/vtsman/Runic-Transmutation/ Thank you in advance
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Compiling issues
I'm just using the normal minecraft forge mcp environment. I seemed to work in 1.4.7, but it stopped working in 1.5.1 for me.
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Compiling issues
I've been having this problem for quite some time now where my mod works fine in eclipse, then I recompile and reobfuscate is with mcp and it crashes in normal minecraft. I don't know what I'm doing wrong but It gives me this error: Help would be much appreciated. Thanks!
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NBT help
It's just not saving or loading, no error.
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NBT help
I'm not very good with nbt tags, so can someone tell me what I'm doing wrong. I'm trying to make my tile entity to store some values a liquid stack and an ItemStack. For testing reasons, I've omitted the liquidstack and itemstack. Here's the nbt stuff
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Block acting strange with large metadata
I'm now trying to use itemstack nbt data instead of metadata. Hopefully that will work
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Block acting strange with large metadata
I have a block that usually has a metadata of over 10000000, and It doesn't seem to register a metadata that high. can anyone help. here's my block code: The block is also an itemBlock
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Tile entity coords?
I want to get the coords of it from within it's own class file. I can get the coords in my renderer for whatever reason, but not in the tile entity's class. TE Renderer
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Tile entity wierdness
Update: I can't seem to get the inventory slots from within this tile entity. The debug code I use works in other TEs. My inv slots are stored in field_94124_b TE code
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Tile entity wierdness
Update: I can't seem to get the inventory slots from within this tile entity. The debug code I use works in other TEs. My inv slots are stored in field_94124_b TE code
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