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Beonadryt

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Everything posted by Beonadryt

  1. Just an Idea: Copy the code from the potion effect which you want on your armor, create a new one, set your potion effect to the effect on your armor and delete the particles from the code.
  2. Hello, i have some questions to world generator changes: How can i do this that my biome will only generate next to .. lets say swamps? Can i do this with vanilla biomes without core file changes too? How can i generate a structure or a block on specific coordinates? (on the surface) Sorry for my bad english and thanks for the help. :3
  3. look at the ender dragon? :3
  4. Thanks for your help. :3 How can i change the texture of my block when the light goes on? I tried a few things but it didnt work. :3
  5. Create a new class: import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.item.Item; import net.minecraftforge.event.*; public class yourclass{ @ForgeSubscribe public void playerKilledSheep(LivingDeathEvent event) { if(event.entityLiving instanceof EntitySheep) { event.entityLiving.dropItem( yourmod.youritem.itemId Amount); } } } Then write in your main class in the public void load: MinecraftForge.EVENT_BUS.register(new yourclass()); I hope i could help you.^^

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