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LederhosenSheep

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Everything posted by LederhosenSheep

  1. Not sure if this will work 100%, but try and add: if (!worldObj.isRemote) { //code }
  2. Awesome man thanks, I'll check it out now!
  3. I started my mod in 1.4.7 and it was working okay until this new 1.5 crazy texture change and now my ItemRenderer class is acting up in relation to the binding and unbinding of a texture. If anyone knows how to fix this for the newer update, I'd appreciate it @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case EQUIPPED: { GL11.glPushMatrix(); //ForgeHooksClient.bindTexture("/lederhosensheep/stevechem/egun.png", 0); GL11.glRotatef(190F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(15F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(250F, 0.0F, 0.0F, 1.0F); boolean isFirstPerson = false; if (data[1] != null && data[1] instanceof EntityPlayer) { if (!((EntityPlayer) data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F))) { GL11.glTranslatef(0.2F, -0.5F, 0.2F); } else { isFirstPerson = true; } } else { GL11.glTranslatef(0.2F, -0.5F, 0.2F); } float scale = 1.2F; GL11.glScalef(scale, scale, scale); egunModel.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); //ForgeHooksClient.unbindTexture(); GL11.glPopMatrix(); } default: break; } } Thanks in advance! - Leder
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