package moe.plushie.armourers_workshop.client.model.armourer;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.model.ModelRenderer;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.lwjgl.opengl.GL11;
@OnlyIn(Dist.CLIENT)
public class ModelHead extends ModelBase {
public static final ModelHead MODEL = new ModelHead();
private ModelRenderer main;
private ModelRenderer overlay;
public ModelHead() {
main = new ModelRenderer(this, 0, 0);
main.addBox(-4F, -8F, -4F, 8, 8, 8);
main.setRotationPoint(0, 0, 0);
overlay = new ModelRenderer(this, 32, 0);
overlay.addBox(-4F, -8F, -4F, 8, 8, 8, 0.5F);
overlay.setRotationPoint(0F, 0F, 0F);
overlay.setTextureSize(64, 32);
}
public void render(float scale, boolean showOverlay) {
main.render(scale);
if (showOverlay) {
GL11.glDisable(GL11.GL_CULL_FACE);
overlay.render(scale);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}
}
ModelBase seems to be replaced with EntityModel<T>, but I don’t know how to use it😵