@diesieben07 Do you have any idea as to why ModLauncher is acting like it is?
This looks like a Forge Server / ModLauncher issue, as the Worldedit Beta 2 is working fine for most of the other users, if I use an older version of worldedit, the ModLauncher just ignores the files by saying they are invalid.
Hi,
Trying to get the latest Beta from Worldedit to work on the latest Forger Server, but for some odd reason it throws me the following error, even though the debug.log doesn't really show an issue, unless I don't see it.
Server Start Attempt
Debug.log