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GamerAndAHalf

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Everything posted by GamerAndAHalf

  1. I was messing around in the code and I don't think that movement uses that variable anymore. With the new attribute system it uses attribute modifiers. I just edited the entityplayer base class as I have changed it a bit already due to the fact it adds in a whole new system.
  2. Have you figured it out yet? I am having the same problem.
  3. For the ore: In your generate file add a switch statement of world.provider.dimensionID. If it is your custom dimension id then add your generate method there.

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