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DoctorG_Mystery

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Everything posted by DoctorG_Mystery

  1. now I extend Item, I press ctrl + 3, type overrite, enter, search useOn, press ok, the error is still there.
  2. ok now I know ctrl + 3, type overrite, press enter, I don't know this feature yet
  3. if you move the mouse pointer to useOn (the useOn in the class I created), then it shows you errors and the quick fixes and usually it shows you "autogenerate useOn method here" (or something like that) then The IDE generates the useOn method here, which also contains "// TODO Auto-generated constructor stub"
  4. As normal you can go on useOn and there are the quick fixes and there is as normal generate useOn methode here(or smth like this) but it isn't
  5. I can't autogenerate the methode or I don't now how
  6. So I find the useOn methode but how can I overrite It? have I to extend out Item.class?
  7. I have find the useOn method in Referenced Liebraris -> forge-1.16.5.36.2.2_mapped..._recomp -> net.minecraft.item -> Item.class public ActionResultType useOn(...){ ... } is that the right?
  8. I have no made a base methode and an overrited methode in 2 Scripts: Base methode: package drgmystery.darklight.init; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class DarklightOverrite { public ActionResult<ItemStack> use(PlayerEntity player, World world, Hand hand, BlockPos Pos) { // TODO Auto-generated method stub return null; } } Overrited methode: package drgmystery.darklight.events; import drgmystery.darklight.init.DarklightOverrite; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; @Mod.EventBusSubscriber(modid = "darklight", bus = Bus.FORGE, value = Dist.CLIENT) public class DarklightPlaceTest extends DarklightOverrite{ @Override @SubscribeEvent public ActionResult<ItemStack> useOn(PlayerEntity player, World world, Hand hand, BlockPos Pos){ if(!world.isClientSide){ double x = player.position().x(); double y = player.position().y(); double z = player.position().z(); BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(new BlockPos(blockPos), Blocks.DIAMOND_BLOCK.defaultBlockState()); } return ActionResult.pass(null); } } and here is the item script: package drgmystery.darklight.item; import drgmystery.darklight.init.DarklightItemGroups; import net.minecraft.item.Item; import net.minecraft.item.Rarity; public class TestItem1 extends Item{ public TestItem1() { super(new Properties().defaultDurability(20).tab(DarklightItemGroups.GROUP).rarity(Rarity.EPIC)); } } so what next? The problem with the getLookVec is still there(I first changed getLookVec to position), I think that there is a new keyword in 1.16.5 ...
  9. and what is the basic / master method for my code?
  10. I see now a Video specific for overriting I think I understand now: I have a basic method: public void breathe () { System.out.println ("puuuuuh"); } then I have three (or more / less) objects on which it should be executed: animal x = new bird (); x. breathe (); x = new cat (); x. breathe (); x = new animal (); x. breathe (); //so the result is: puuuuuh puuuuuh puuuuuh But if you change the ...prnitln("puuuuuh"); zu ...println("pip pip"); directly in the class of bird then the master method that is in animal was overwritten. //so here is the result: pip pip puuuuuh puuuuuh what you say to that?
  11. wow I learned java and beguin moding, I hadn't any Problems, than I don't now or understand one thing I quest in a Forum so the final awnser is: "lern java" thanks
  12. Overriting means somthing like transmission so you declares a methode in a class an give out if needed but how can I Overrite/declares useOn? First you mean I shoud use useOn not use so I have remove use and write useOn so there's an error and as solution I shoud remove the @Override than you said I shoud overrite the methode.
  13. Describe to me how i can do it, i understand the principle, but not yet how i can use it here.
  14. I have use -> useOn and deleted the @Override and whats with the getLookVec?
  15. If I do that, it tells me that at useOn (World world, PlayerEntity player, Hand hand) something is wrong and as a solution it suggests deleting the @Override the error with getLookVec() is also still there here the code: package drgmystery.darklight.item; import drgmystery.darklight.init.DarklightItemGroups; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Rarity; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class TestItem1 extends Item{ public TestItem1() { super(new Properties().defaultDurability(20).tab(DarklightItemGroups.GROUP).rarity(Rarity.EPIC)); } @Override public ActionResult<ItemStack> useOn(World world, PlayerEntity player, Hand hand) { if(!world.isClientSide) { double x = player.getLookVec().xCoord; double y = player.getLookVec().yCoord; double z = player.getLookVec().zCoord; BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(blockPos, Blocks.DIAMOND_BLOCK.defaultBlockState()); } return super.useOn(world, player, hand); } }
  16. here is all of the code in the script: package drgmystery.darklight.item; import drgmystery.darklight.init.DarklightItemGroups; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Rarity; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class TestItem1 extends Item{ public TestItem1() { super(new Properties().defaultDurability(20).tab(DarklightItemGroups.GROUP).rarity(Rarity.EPIC)); } @Override public ActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) { if(!world.isClientSide) { double x = player.getLookVec().xCoord; double y = player.getLookVec().yCoord; double z = player.getLookVec().zCoord; BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(blockPos, Blocks.DIAMOND_BLOCK.defaultBlockState()); } return super.use(world, player, hand); } }
  17. I wrote a code that, when you right-click, places a diamond block where you look, but I can't get the coordiats. here my code: if(!world.isClientSide) { double x = player.getLookVec().xCoord; double y = player.getLookVec().yCoord; double z = player.getLookVec().zCoord; BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(blockPos, Blocks.DIAMOND_BLOCK/*for example*/.defaultBlockState()); } (the getLookVec does not work)
  18. I have created a dimension (in MCreator but I can still use java) and now I want that there are no more clouds in this dimension. I thought about doing it with a resource packet, which is activated when you get into dimension and in which the clouds texture is replaced by a 0 alpha texture, but I don't know the forge code very well. So is there a way to deactivate clouds in a certain dimension? thanks in advance ^^
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