
DoctorG_Mystery
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Everything posted by DoctorG_Mystery
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get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
now I extend Item, I press ctrl + 3, type overrite, enter, search useOn, press ok, the error is still there. -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
ok now I know ctrl + 3, type overrite, press enter, I don't know this feature yet -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
if you move the mouse pointer to useOn (the useOn in the class I created), then it shows you errors and the quick fixes and usually it shows you "autogenerate useOn method here" (or something like that) then The IDE generates the useOn method here, which also contains "// TODO Auto-generated constructor stub" -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
As normal you can go on useOn and there are the quick fixes and there is as normal generate useOn methode here(or smth like this) but it isn't -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
I can't autogenerate the methode or I don't now how -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
So I find the useOn methode but how can I overrite It? have I to extend out Item.class? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
I have find the useOn method in Referenced Liebraris -> forge-1.16.5.36.2.2_mapped..._recomp -> net.minecraft.item -> Item.class public ActionResultType useOn(...){ ... } is that the right? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
I have no made a base methode and an overrited methode in 2 Scripts: Base methode: package drgmystery.darklight.init; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class DarklightOverrite { public ActionResult<ItemStack> use(PlayerEntity player, World world, Hand hand, BlockPos Pos) { // TODO Auto-generated method stub return null; } } Overrited methode: package drgmystery.darklight.events; import drgmystery.darklight.init.DarklightOverrite; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; @Mod.EventBusSubscriber(modid = "darklight", bus = Bus.FORGE, value = Dist.CLIENT) public class DarklightPlaceTest extends DarklightOverrite{ @Override @SubscribeEvent public ActionResult<ItemStack> useOn(PlayerEntity player, World world, Hand hand, BlockPos Pos){ if(!world.isClientSide){ double x = player.position().x(); double y = player.position().y(); double z = player.position().z(); BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(new BlockPos(blockPos), Blocks.DIAMOND_BLOCK.defaultBlockState()); } return ActionResult.pass(null); } } and here is the item script: package drgmystery.darklight.item; import drgmystery.darklight.init.DarklightItemGroups; import net.minecraft.item.Item; import net.minecraft.item.Rarity; public class TestItem1 extends Item{ public TestItem1() { super(new Properties().defaultDurability(20).tab(DarklightItemGroups.GROUP).rarity(Rarity.EPIC)); } } so what next? The problem with the getLookVec is still there(I first changed getLookVec to position), I think that there is a new keyword in 1.16.5 ... -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
foget it -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
and what is the basic / master method for my code? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
I see now a Video specific for overriting I think I understand now: I have a basic method: public void breathe () { System.out.println ("puuuuuh"); } then I have three (or more / less) objects on which it should be executed: animal x = new bird (); x. breathe (); x = new cat (); x. breathe (); x = new animal (); x. breathe (); //so the result is: puuuuuh puuuuuh puuuuuh But if you change the ...prnitln("puuuuuh"); zu ...println("pip pip"); directly in the class of bird then the master method that is in animal was overwritten. //so here is the result: pip pip puuuuuh puuuuuh what you say to that? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
wow I learned java and beguin moding, I hadn't any Problems, than I don't now or understand one thing I quest in a Forum so the final awnser is: "lern java" thanks -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
So the key word ist extends? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
Overriting means somthing like transmission so you declares a methode in a class an give out if needed but how can I Overrite/declares useOn? First you mean I shoud use useOn not use so I have remove use and write useOn so there's an error and as solution I shoud remove the @Override than you said I shoud overrite the methode. -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
Describe to me how i can do it, i understand the principle, but not yet how i can use it here. -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
I have use -> useOn and deleted the @Override and whats with the getLookVec? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
So what I have to do now? -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
If I do that, it tells me that at useOn (World world, PlayerEntity player, Hand hand) something is wrong and as a solution it suggests deleting the @Override the error with getLookVec() is also still there here the code: package drgmystery.darklight.item; import drgmystery.darklight.init.DarklightItemGroups; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Rarity; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class TestItem1 extends Item{ public TestItem1() { super(new Properties().defaultDurability(20).tab(DarklightItemGroups.GROUP).rarity(Rarity.EPIC)); } @Override public ActionResult<ItemStack> useOn(World world, PlayerEntity player, Hand hand) { if(!world.isClientSide) { double x = player.getLookVec().xCoord; double y = player.getLookVec().yCoord; double z = player.getLookVec().zCoord; BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(blockPos, Blocks.DIAMOND_BLOCK.defaultBlockState()); } return super.useOn(world, player, hand); } } -
get coordinates of the block the player looking at
DoctorG_Mystery replied to DoctorG_Mystery's topic in Modder Support
here is all of the code in the script: package drgmystery.darklight.item; import drgmystery.darklight.init.DarklightItemGroups; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Rarity; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class TestItem1 extends Item{ public TestItem1() { super(new Properties().defaultDurability(20).tab(DarklightItemGroups.GROUP).rarity(Rarity.EPIC)); } @Override public ActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) { if(!world.isClientSide) { double x = player.getLookVec().xCoord; double y = player.getLookVec().yCoord; double z = player.getLookVec().zCoord; BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(blockPos, Blocks.DIAMOND_BLOCK.defaultBlockState()); } return super.use(world, player, hand); } } -
I wrote a code that, when you right-click, places a diamond block where you look, but I can't get the coordiats. here my code: if(!world.isClientSide) { double x = player.getLookVec().xCoord; double y = player.getLookVec().yCoord; double z = player.getLookVec().zCoord; BlockPos blockPos = new BlockPos(x, y, z); world.setBlockAndUpdate(blockPos, Blocks.DIAMOND_BLOCK/*for example*/.defaultBlockState()); } (the getLookVec does not work)
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I have created a dimension (in MCreator but I can still use java) and now I want that there are no more clouds in this dimension. I thought about doing it with a resource packet, which is activated when you get into dimension and in which the clouds texture is replaced by a 0 alpha texture, but I don't know the forge code very well. So is there a way to deactivate clouds in a certain dimension? thanks in advance ^^