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CytraL

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  1. Ok i solved it... can close this topic
  2. Hi! when i call "ModLoader.getMinecraftInstance().displayGuiScreen(new GuiHomeSelector(msg.toString()));" To show my own GuiScreen... all work fine.. but the mouse don't show... if i click the mouse show fine... ¿How i can show the mouse cursor? thx. This only work bad in multiplayer mode... in single mode the mouse shows fine :\
  3. diesieben07 thx for your help I finally made it modifying the class GuiChat.java problem? I need distribute a "awj.class" file :\ Now i have other question... How i can change the size of the font when i use "FontRenderer" class?? i need other way? create a new wayport? :\ thx for all
  4. Sry for spam messages... but i have other new question. How i can intercept chat messages from local user? Example: Local User write: "Hi! ppl " Mod read: "Hi! ppl " Mod change: "/tc Hi! ppl " Mod send chat message: "/tc Hi! ppl " Server received: "/tc Hi! ppl " thx!
  5. Ok i see "ScaledResolution" no need more help.... thx for all!
  6. Thx diesieben07 finally i made it I have other question.... How i can get the scale of rendering?
  7. Ummm reHi! Pne problem.... i Handle a ChatMessages NetworkRegistry.instance().registerChatListener(new ChatListenerHandler(this)); and read good the chat... public Packet3Chat clientChat(NetHandler handler, Packet3Chat message) But i like not show the message when i filter it.... how i can return a "Packet3Chat" without messages to not show it ingame chat ?¿?? Thx!
  8. thx!
  9. Hi! i have some question about Forge API.... 1. How i can parse chat messages? 2. How i can draw strings ingame? Not blocks... only Client Side... a text... 3. I can modify the package "net.minecraft.client.gui" the class "GuiIngame.java" and compile a mod? Sry for my bad english and thx
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