Hello,
I have this code excerpt from the milk bucket code that I used in another item that I want to add the nausea effect to.
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
--par1ItemStack.stackSize;
}
if (!par2World.isRemote)
{
par3EntityPlayer.curePotionEffects(par1ItemStack);
}
return par1ItemStack.stackSize <= 0 ? new ItemStack(Item.bucketEmpty) : par1ItemStack;
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 32;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.drink;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
return par1ItemStack;
}
}
Can someone please teach me how to make it so it makes you get a potion effect (in this case nausea) instead of milk healing?