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duck1234

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  1. I am wondering how I can render text (a simple string) to the clients screen. I know I have to do it in RenderGameOverlayEvent but am what to do next. I can't find any documentation or other forum saying how. Thanks in advance.
  2. Are those client side or server side because I'm making a client side only mod
  3. So I'm working on a mod and would like to know how to save a string that can be saved between sessions. I need to access this string in the main class every time the mod is run. Can I do this just with a text document or is there a forge method I can use? Thanks
  4. So i'm making a mod that access's an api that takes like 10 seconds to load. Currently my game stops working for those 10 seconds. I was woundering if there is a way to run the API part in a different process and what method I would use. @SubscribeEvent public void onPlayerTick(EntityItemPickupEvent event) throws IOException { //API function that takes a while to finish String response = Scan(); //Rest of stuff ChatStyle link = new ChatStyle(); link.setChatClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/seed")); IChatComponent text = new ChatComponentText("WORKING").setChatStyle(link); System.out.println(response); Minecraft.getMinecraft().thePlayer.addChatMessage(text); Thanks

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