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jpdiv

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  1. It works! Thanks! ❤️
  2. Fixed the dark icon this way: { "loader": "forge:separate-perspective", "gui_light": "front", // add this "base": { "parent": "minecraft:item/handheld", "textures": { "layer0": "tavernrp:item/icon/dice" } }, "perspectives": { "first_person_right_hand": { "parent": "tavernrp:item/dice3d" }, ... } }
  3. Thank you, it really worked! But there was a small problem: the icon in the inventory has become darker than it should be. Can this be fixed? Also.. can I somehow specify the displayed 3d model scale in the model definition? Some kind of "transform"?
  4. Hola! A few days ago I wanted to create a little mod for my server and now I have a few questions. How can I make an item that will be displayed everywhere as a 2d texture, and in the hands of the character will be displayed as a 3d model? I am using minecraft json 3d model format. Right now I have item model with 3d model: /assets/tavernrp/models/item/dice.json { "textures": { ... }, "elements": [ ... ] } And 2d icon: /assets/tavernrp/textures/item/icon/dice.png How do I need to change dice.json, so that 3d model was drawn only in the hands, and in other places it was 2d icon? And how can I reduce the size of the model?.. (apologies for potential misspellings, English is not my native language)
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