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Everything posted by umloucobr

  1. Ohhhhhhhhhh, now I understand. Thank you, sir :D.
  2. public static final RegistryObject<Item> AMETHYST_SWORD = ITEMS.register("amethyst_sword", () -> new SwordItem(ModItemTier.AMETHYST, 2, -2.4f, new Item.Properties().group(ModItemGroup.TUTORIAL_GROUP)));
  3. I'm new to modding, and I want to make a sword that set the attacked entity on fire. I made this simple code, but it is not working. What am I doing wrong?. public class SwordEffects extends SwordItem { public SwordEffects(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builderIn) { super(tier, attackDamageIn, attackSpeedIn, builderIn); } @Override public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) { lightEntityOnFire(target, 6); return true; } private static void lightEntityOnFire(Entity entity, int duration) { entity.setFire(duration); } }
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